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2.0.4

20%

13 issues   (0 closed — 13 open)

2.1 (Late 2018)

33%

43 issues   (4 closed39 open)

2.2

The big change in this version is using SDL 2 as the primary library for window management, OpenGL context, and input events. Dependency on Qt is removed from the main executables (client and server).

10%

5 issues   (0 closed — 5 open)

Input and game controllers

9%

13 issues   (0 closed — 13 open)

Modding

Modding/editor and vanilla emulation focused release.

2%

91 issues   (0 closed — 91 open)

Multiplayer

2%

29 issues   (0 closed — 29 open)

Rendering

Rendering/OpenGL focused issues.

3%

73 issues   (0 closed — 73 open)

Unified Networking

0%

1 issue   (0 closed — 1 open)

The major version 3 is planned for "unified networking" (#9), which means that the engine is always running in client/server mode, even locally in single player games. This has major implications for almost every subsystem, or in other words most subsystems will need improvements and/or redesign before unified networking can be properly implemented.

Vanilla / Gameplay

0%

48 issues   (0 closed — 48 open)