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2.1 (Late 2018)

Due in 38 days (2018-12-23)

82%

42 issues   (24 closed18 open)

2.2 (Early 2019)

Due in about 5 months (2019-04-15)

The primary change in this version is using SDL 2 as the primary library for window management, OpenGL context, and input events. Dependency on Qt is removed from the main executables (client and server).

21%

9 issues   (0 closed — 9 open)

2.1.1

No issues for this version

3.0

28%

9 issues   (0 closed — 9 open)

Input and game controllers

8%

14 issues   (0 closed — 14 open)

Modding

Modding/editor and vanilla emulation focused release.

2%

94 issues   (0 closed — 94 open)

Multiplayer

5%

30 issues   (0 closed — 30 open)

Rendering

Rendering/OpenGL focused issues.

5%

72 issues   (1 closed71 open)

Unified Networking

0%

1 issue   (0 closed — 1 open)

The major version 3 is planned for "unified networking" (#9), which means that the engine is always running in client/server mode, even locally in single player games. This has major implications for almost every subsystem, or in other words most subsystems will need improvements and/or redesign before unified networking can be properly implemented.

Vanilla / Gameplay

2%

55 issues   (1 closed54 open)