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Roadmap

2.1.2

Bug fixes and testing the updated distrib scripts.

75%

4 issues   (0 closed — 4 open)

2.2 (2019)

Bug fixes and general improvements.

31%

11 issues   (0 closed — 11 open)

2.2.x

Upcoming patches for 2.2.

0%

13 issues   (0 closed — 13 open)

3.0 (2020)

Introducing a new renderer and replacing Qt with SDL 2 for window management, graphics API, and input events. GUI Shell uses Doomsday UI widgets.

37%

13 issues   (0 closed — 13 open)

Input and game controllers

8%

14 issues   (0 closed — 14 open)

Modding

Modding/editor and vanilla emulation focused release.

3%

94 issues   (1 closed93 open)

Multiplayer

5%

31 issues   (0 closed — 31 open)

Rendering

Rendering/OpenGL focused issues.

5%

72 issues   (1 closed71 open)

Unified Networking

0%

1 issue   (0 closed — 1 open)

The major version 3 is planned for "unified networking" (#9), which means that the engine is always running in client/server mode, even locally in single player games. This has major implications for almost every subsystem, or in other words most subsystems will need improvements and/or redesign before unified networking can be properly implemented.

Vanilla / Gameplay

2%

55 issues   (1 closed54 open)