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2.1.2

70%

4 issues   (0 closed — 4 open)

2.1.x

Upcoming patches for 2.1.

0%

8 issues   (0 closed — 8 open)

2.2 (2019)

The primary change in this version is using SDL 2 as the primary library for window management, OpenGL context, and input events. Dependency on Qt is removed from the main executables (client and server).

29%

15 issues   (0 closed — 15 open)

3.0

28%

9 issues   (0 closed — 9 open)

Input and game controllers

8%

14 issues   (0 closed — 14 open)

Modding

Modding/editor and vanilla emulation focused release.

2%

93 issues   (0 closed — 93 open)

Multiplayer

5%

31 issues   (0 closed — 31 open)

Rendering

Rendering/OpenGL focused issues.

5%

72 issues   (1 closed71 open)

Unified Networking

0%

1 issue   (0 closed — 1 open)

The major version 3 is planned for "unified networking" (#9), which means that the engine is always running in client/server mode, even locally in single player games. This has major implications for almost every subsystem, or in other words most subsystems will need improvements and/or redesign before unified networking can be properly implemented.

Vanilla / Gameplay

2%

55 issues   (1 closed54 open)