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2.1.1

10 days late (2019-01-06)

58%

8 issues   (2 closed6 open)

2.1.x

Due in about 2 months (2019-03-31)

Upcoming patches for 2.1.

0%

5 issues   (0 closed — 5 open)

2.2 (Early 2019)

Due in about 3 months (2019-04-15)

The primary change in this version is using SDL 2 as the primary library for window management, OpenGL context, and input events. Dependency on Qt is removed from the main executables (client and server).

17%

11 issues   (0 closed — 11 open)

3.0

28%

9 issues   (0 closed — 9 open)

Input and game controllers

8%

14 issues   (0 closed — 14 open)

Modding

Modding/editor and vanilla emulation focused release.

2%

93 issues   (0 closed — 93 open)

Multiplayer

5%

30 issues   (0 closed — 30 open)

Rendering

Rendering/OpenGL focused issues.

5%

72 issues   (1 closed71 open)

Unified Networking

0%

1 issue   (0 closed — 1 open)

The major version 3 is planned for "unified networking" (#9), which means that the engine is always running in client/server mode, even locally in single player games. This has major implications for almost every subsystem, or in other words most subsystems will need improvements and/or redesign before unified networking can be properly implemented.

Vanilla / Gameplay

2%

55 issues   (1 closed54 open)