Project

General

Profile

Bug #1858

0 tic/time handling

Added by vermil over 9 years ago. Updated over 4 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Defect
Target version:
Start date:
2014-08-22
% Done:

0%

Tags:

Description

Modern Dday with it's higher precision math (I assume this is the cause) is unable to handle 0 tic/time lengths in ded's reliably (i.e XG, mobj defs etc) unlike 1.8.6; it seg faults, infinite loops etc.

May I raise the possibility of DDay automatically correcting such (i.e automatically converting 0 time values to the equivalent of the minimum amount of time the definition type supports? To avoid fatal errors and crashes in Dday.

I suggest an automatic correction because older mods may have used 0 tic/time values.

History

#1 Updated by vermil over 9 years ago

Obviously, I am aware that Dday never officially supported 0 time lengths.

#2 Updated by skyjake over 4 years ago

  • Tracker changed from Feature to Bug
  • Category set to Defect
  • Priority changed from Normal to Low
  • Target version set to Modding

Seg faults and infinite loops certainly are bugs that should be fixed.

Also available in: Atom PDF