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vermil

  • Registered on: 2013-10-15
  • Last connection: 2019-12-01

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2019-12-01

22:27 Doomsday Engine Bug #2319: [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
I accidently missed the 'non' out of the title of this report.
The issue is that the Infine screen filter doesn't ...

2019-11-30

10:39 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
Before you renamed the report title, it explicitly said Doom 1.1 in it.
09:52 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
I believe the status bar graphics were comprised of different graphics in Doom 1.0 and 1.1.
Please view the V1.2 p...

2019-08-02

10:28 Doomsday Engine Feature #2340 (New): A new MP game mode: no respawn
Inspired by a post on Doomworld, I would like to request a new Co-op MP variant where players aren't allowed to respa...

2019-04-18

08:02 Doomsday Engine Bug #2327 (Resolved): Linetype 98 is in functional in Heretic
Linetype 98 is in functional in Heretic; it does nothing.
The same linetype appears to work fine in Doom.
http:...

2019-04-06

15:55 Doomsday Engine Bug #2326: [Doom] PRCP map32; player incorrectly spawning as camera
Ok, further testing reveals that the player spawns as a camera under the floor, whenever they spawn anywhere on the m...
15:47 Doomsday Engine Bug #2326 (New): [Doom] PRCP map32; player incorrectly spawning as camera
Map 32 of the Plutonia revisited community map set incorrectly spawns the player as a camera, despite the player star...

2019-02-19

20:12 Doomsday Engine Feature #2322: Material def scroll options
I am aware we can scroll materials with XG, but putting it in the material def would allow the feature to be applied ...
20:03 Doomsday Engine Feature #2322 (Rejected): Material def scroll options
We can apply smooth animation to any animated material. But it might provide a little extra realism to the game world...

2019-01-24

20:06 Doomsday Engine Feature #2320 (New): Re-enable XG dummy line
Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n...

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