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vermil

  • Registered on: 2013-10-15
  • Last connection: 2019-02-19

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2019-02-19

20:12 Doomsday Engine Feature #2322: Material def scroll options
I am aware we can scroll materials with XG, but putting it in the material def would allow the feature to be applied ...
20:03 Doomsday Engine Feature #2322 (New): Material def scroll options
We can apply smooth animation to any animated material. But it might provide a little extra realism to the game world...

2019-01-24

20:06 Doomsday Engine Feature #2320 (New): Re-enable XG dummy line
Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n...
20:03 Doomsday Engine Bug #2319 (New): Infine screen filters 4:3
The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios.

2018-11-11

08:35 Doomsday Engine Bug #2296: FreeDoom IWAD detection problems
Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...

2018-11-08

09:22 Homepage Bug #2294: Forum tab link incorrect from some locations
The support website tab link also goes to the wrong address, but it has a re-direct.
09:20 Homepage Bug #2294 (Resolved): Forum tab link incorrect from some locations
The forum tab link when on either the Dday front page or on any of the forum pages accidently goes to 'http://dengine...

2018-11-05

11:49 Doomsday Engine Feature #2292: Indication of an options default setting
Yes. Mainly the options menu.
11:27 Doomsday Engine Feature #2292 (New): Indication of an options default setting
Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...

2018-10-31

14:24 Doomsday Engine Feature #2290 (New): Extend ambient light Map Info and Cvar to reduce light levels
Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ...

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