Feature #1559
State and sprite without a mobj (SMT2A0/STLAG)
Start date:
2012-05-05
% Done:
0%
Description
I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an unused sprite, SMT2A0, of a grey stalagmite. This sprite is attached to an unused state called "STLAG".
Skulltag, followed by ZDoom and other decorate supporting ports added a mob def for this state and sprite:
ACTOR Stalagmite 5050
{
    Game Doom
    Radius 16
    Height 48
    +SOLID
    States
    {
        Spawn:
        SMT2 A -1
        Stop
    }
}
	How likely is it that Doomsday could do the same; I’m mainly thinking of cross port compatibility?
Related issues
History
#1
    
    Updated by skyjake about 12 years ago
    
    - Tags set to Sprites, Definitions
 - Category set to 3rd party compatibility
 
#2
    
    Updated by skyjake about 12 years ago
    
    - Subject changed from State and sprite in Doom without a mob to State and sprite without a mobj
 
#3
    
    Updated by skyjake about 12 years ago
    
    - Tags changed from Sprites, Definitions to Sprites, Definitions, Doom
 
#4
    
    Updated by skyjake about 12 years ago
    
    - Subject changed from State and sprite without a mobj to State and sprite without a mobj (SMT2A0/STLAG)
 - Description updated (diff)
 
#5
    
    Updated by skyjake almost 6 years ago
    
    - Priority changed from Normal to Low
 - Target version set to Modding