Feature #1559
State and sprite without a mobj (SMT2A0/STLAG)
Start date:
2012-05-05
% Done:
0%
Description
I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an unused sprite, SMT2A0, of a grey stalagmite. This sprite is attached to an unused state called "STLAG".
Skulltag, followed by ZDoom and other decorate supporting ports added a mob def for this state and sprite:
ACTOR Stalagmite 5050 { Game Doom Radius 16 Height 48 +SOLID States { Spawn: SMT2 A -1 Stop } }
How likely is it that Doomsday could do the same; I’m mainly thinking of cross port compatibility?
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to Sprites, Definitions
- Category set to 3rd party compatibility
#2 Updated by skyjake about 11 years ago
- Subject changed from State and sprite in Doom without a mob to State and sprite without a mobj
#3 Updated by skyjake about 11 years ago
- Tags changed from Sprites, Definitions to Sprites, Definitions, Doom
#4 Updated by skyjake about 11 years ago
- Subject changed from State and sprite without a mobj to State and sprite without a mobj (SMT2A0/STLAG)
- Description updated (diff)
#5 Updated by skyjake almost 5 years ago
- Priority changed from Normal to Low
- Target version set to Modding