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Feature #1559

State and sprite without a mobj (SMT2A0/STLAG)

Added by vermil over 12 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
3rd party compatibility
Target version:
Start date:
2012-05-05
% Done:

0%


Description

I imagine the summary is probably very vague, but I couldn't think of a better one.

In Doom and Doom2, there is an unused sprite, SMT2A0, of a grey stalagmite. This sprite is attached to an unused state called "STLAG".

Skulltag, followed by ZDoom and other decorate supporting ports added a mob def for this state and sprite:

ACTOR Stalagmite 5050
{
    Game Doom
    Radius 16
    Height 48
    +SOLID
    States
    {
        Spawn:
        SMT2 A -1
        Stop
    }
}

How likely is it that Doomsday could do the same; I’m mainly thinking of cross port compatibility?


Related issues

Related to Feature #1544: Support for ZDoom's Decorate functionNew2011-08-03

History

#1 Updated by skyjake about 11 years ago

  • Tags set to Sprites, Definitions
  • Category set to 3rd party compatibility

#2 Updated by skyjake about 11 years ago

  • Subject changed from State and sprite in Doom without a mob to State and sprite without a mobj

#3 Updated by skyjake about 11 years ago

  • Tags changed from Sprites, Definitions to Sprites, Definitions, Doom

#4 Updated by skyjake about 11 years ago

  • Subject changed from State and sprite without a mobj to State and sprite without a mobj (SMT2A0/STLAG)
  • Description updated (diff)

#5 Updated by skyjake almost 5 years ago

  • Priority changed from Normal to Low
  • Target version set to Modding

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