Project

General

Profile

Feature #1544

Support for ZDoom's Decorate function

Added by archekruz over 13 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
3rd party compatibility
Target version:
Start date:
2011-08-03
% Done:

0%


Description

As far as I know, Doomsday's capability to modify weapon behavior, and add new weapons/monsters etc is limited to DeHacked patches and its own customization system. However, Zdoom and its derivatives are most popular for their Decorate function that allows modders to easily add in weapon, item, inventory, monsters and tweak their behaviour with great precision. Two ideas I have to implement compatibility in Doomsday for the DECORATE function is to a) have an extra DECORATE subsystem added to the codebase so it can also understand DECORATE code natively or b) an interpreter that can automatically translate DECORATE code into a language Doomsday can understand, (as faithfully as possible)

Question : Is jDoom capable of understanding ACS?

Labels: Customizability


Related issues

Related to Feature #1376: Externally spawned mobjsNew2005-04-02

Related to Feature #1559: State and sprite without a mobj (SMT2A0/STLAG)New2012-05-05

History

#1 Updated by skyjake about 11 years ago

  • Tags set to ZDoom, Decorations, MapData
  • Subject changed from Support for ZDoom's Decorate function? to Support for ZDoom's Decorate function
  • Category set to 3rd party compatibility

#2 Updated by skyjake about 11 years ago

Question : Is jDoom capable of understanding ACS?

Not presently; see #1252.

#3 Updated by skyjake almost 5 years ago

  • Target version set to Modding

Also available in: Atom PDF