Feature #1376
Externally spawned mobjs
0%
Description
I would like for Doomsday to support the ability to create
new Things in a .ded file and simply add it to a specified
folder and it automatically adds that Thing id into the
game.
This would allow greater customization of Doom as you
could simply add it to a pk3 and instantly create new
Things in Doom without needing to have a long
explanation of how to customize or overwrite
Objects.ded
Labels: Game Objects
Related issues
History
#1 Updated by danij over 19 years ago
Logged In: YES
user_id=849456
This has been available in Doomsday for a long time. Using
DED you can even define entirely new monsters (as long as
they use the existing actions).
Do you actually mean being able to create a list of THINGS
in a DED, with coords, that will be spawned on a map
addtionaly to those within the map THING lump?
#2 Updated by danij over 19 years ago
- assigned_to: Daniel Swanson --> nobody
#3 Updated by picklebro about 12 years ago
Logged In: YES
user_id=1249988
Yes, I'm sorry I wasn't very clear on that one - that is what I
was trying to say.
#4 Updated by skyjake about 11 years ago
- Tags set to Definitions, MapData, Scripting
- Subject changed from externally defined Things to Externally spawned mobjs
This is already almost possible with a Map Info definition that executes a bunch of spawnmobj commands. The caveat is that the same command is executed also after loading a savegame.
A more correct approach would be to add a script that only gets run as part of map initialization.
#5 Updated by skyjake about 5 years ago
- Target version set to Modding