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picklebro

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2012-09-19

11:23 Doomsday Engine Feature #1376: Externally spawned mobjs
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Yes, I'm sorry I wasn't very clear on that one - that is what I
was trying to say.

2006-01-15

02:45 Doomsday Engine Feature #1371: Animation table enhancments
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True enough, true enough - Chilvence pointed out that it would
be best for both to...

2005-04-09

21:58 Doomsday Engine Feature #1373: Improved ambient sounds
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I agree with all of the above and if implemented would like
these features availab...

2005-04-07

06:49 Doomsday Engine Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ...

2005-04-04

11:06 Doomsday Engine Bug #230 (Closed): Particle Generator bug with sunken floors
If a floor is sunken beneath another floor (like on level 29
in doom2 where there is a floor beneath the lava) and ...

2005-04-02

23:01 Doomsday Engine Feature #1371: Animation table enhancments
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Here is how I suggest it work, with some sample code:
#1. All anims groups be giv...
16:27 Doomsday Engine Feature #1376 (New): Externally spawned mobjs
I would like for Doomsday to support the ability to create
new Things in a .ded file and simply add it to a specifi...

2005-03-31

06:58 Doomsday Engine Bug #227: Map triggered Particle FX nonfunctional on E2M8 in jHeretic
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UPDATE: when I tried to use state triggered particle
generators for the teleporter...
03:47 Doomsday Engine Bug #227 (Closed): Map triggered Particle FX nonfunctional on E2M8 in jHeretic
Map triggered Particle FX don't work on map E2M8 in
Heretic, whereas flat triggered and state based
generators ha...

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