Feature #1608
Integrate Doomsday Script
Description
Doomsday Script should be integrated into all relevant subsystems.
- Console should allow executing scripts.
- InFine should allow embedding scripts within the animation commands.
- XG should allow scripts for defining functionality instead of hard-coded line/sector classes.
- Definitions should allow embedded scripts (via
ScriptedInfo
). - Game objects/entities should allow thinkers implemented as script functions.
- UI logic and menu structure should be implemented as scripts.
Subtasks
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tracker changed from Bug to Feature
#2 Updated by skyjake about 10 years ago
- Related to deleted (Feature #1630: Implement game menus with InFine (InfineWidget))
#3 Updated by skyjake almost 10 years ago
- Related to Feature #1970: Scriptable map entry/exit, cycling added
#4 Updated by skyjake over 8 years ago
- Status changed from In Progress to Progressed
- % Done changed from 33 to 0
#5 Updated by skyjake over 8 years ago
- Target version set to Modding
#6 Updated by skyjake about 6 years ago
- % Done changed from 0 to 20
#7 Updated by skyjake about 5 years ago
- Related to Feature #2352: [Heretic] Scripted touch action for special things added
#8 Updated by skyjake almost 5 years ago
- Related to Feature #1389: [InFine] Check if resource originates from an IWAD added
#9 Updated by skyjake almost 5 years ago
- Related to Feature #1699: Particle renderer 2.0 added
#10 Updated by skyjake almost 5 years ago
- Related to Feature #1394: Consistent map scoping in definitions added
#11 Updated by skyjake almost 5 years ago
- Related to Feature #2374: "On death" script to run when a thing is killed added