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Feature #1190

Mobj AI moved to external scripts

Added by skyjake over 16 years ago. Updated about 6 years ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Redesign
Target version:
-
Start date:
2003-06-15
% Done:

0%


Description

Making monster AI external would allow for far more
customizability. In Duke Nukem 3D all monster/object AI
was handled via external scripts, which made use of
built in AI functions such as: LookAtPlayer, RunAway,
FollowPlayer etc...

The scripting language should also incorporate ACS.

This would leave only the game related routines in the
dll's.

Dani J666

Labels: Customizability


Related issues

Related to Feature #1608: Integrate Doomsday ScriptProgressed2013-10-22

History

#1 Updated by skyjake over 16 years ago

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This is pretty much what I'm planning for version 2.0,
with the exception that the game DLL may provide
'default' AI routines for everything (since the code is
already there, and there's LOTS of it).

Not going to happen in the 1.7/1.8 series.

#2 Updated by skyjake about 6 years ago

  • Tags set to Scripting, Mod, Gameplay
  • Category set to Redesign

#3 Updated by skyjake about 6 years ago

  • Priority changed from Normal to High

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