Mobj AI moved to external scripts
Making monster AI external would allow for far more
customizability. In Duke Nukem 3D all monster/object AI
was handled via external scripts, which made use of
built in AI functions such as: LookAtPlayer, RunAway,
The scripting language should also incorporate ACS.
This would leave only the game related routines in the
#1 Updated by skyjake over 16 years ago
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This is pretty much what I'm planning for version 2.0,
with the exception that the game DLL may provide
'default' AI routines for everything (since the code is
already there, and there's LOTS of it).
Not going to happen in the 1.7/1.8 series.