https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312003-06-15T23:18:05ZTrackerDoomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=29712003-06-15T23:18:05Zskyjake
<ul></ul><p>Logged In: YES <br />user_id=717323</p>
<p>This is pretty much what I'm planning for version 2.0, <br />with the exception that the game DLL may provide <br />'default' AI routines for everything (since the code is <br />already there, and there's LOTS of it).</p>
<p>Not going to happen in the 1.7/1.8 series.</p> Doomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=36632013-10-19T18:52:53Zskyjake
<ul><li><strong>Tags</strong> set to <i>Scripting, Mod, Gameplay</i></li><li><strong>Category</strong> set to <i>Redesign</i></li></ul> Doomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=36892013-10-20T20:44:52Zskyjake
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=88632019-11-29T16:12:38Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Progressed</i></li><li><strong>Assignee</strong> set to <i>skyjake</i></li><li><strong>Target version</strong> set to <i>Modding</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>30</i></li></ul><p>Some progress in this area. In 2.2, it is possible to use Doomsday Script in state actions functions. Given the right bindings to game-side objects, one could implement quite sophisticated monster logic entirely in DS.</p> Doomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=88642019-11-29T16:13:05Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Mobj AI moved to external scripts</i> to <i>External scripts for mobj behavior</i></li></ul> Doomsday Engine - Feature #1190: External scripts for mobj behaviorhttps://tracker.dengine.net/issues/1190?journal_id=88652019-11-29T16:13:30Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-7 priority-3 priority-high2 parent" href="/issues/1620">Feature #1620</a>: XG 2.0</i> added</li></ul>