Activity
From 2019-12-08 to 2019-12-21
2019-12-21
-
22:21 Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
- libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin... -
22:19 Revision 02f9f162 (github): Scripting|World: Added more Thing methods
- The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type() -
22:18 Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
- The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added.
-
17:03 Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
- The new bindings are:
- World.spawnThing()
- World.Thing.pos() -
17:01 Revision b543937b (github): libcore|Record: Utility for removing members
-
12:18 Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
- IssueID #2374
-
12:15 Feature #2374 (Closed): "On death" script to run when a thing is killed
- Like "On touch", things should have a script that gets run when it is killed.
The script is run before the thing e... -
08:47 Bug #2373: Avoid near-clipping player weapon models
- The new near plane distance for weapons is 0.5 units (was 5 units).
-
08:44 Bug #2373 (In Progress): Avoid near-clipping player weapon models
-
07:04 Bug #2373 (Closed): Avoid near-clipping player weapon models
- Now that the weapon model has its own FOV and projection matrix, the near plane distance can be made very small. The ...
-
08:44 Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
- IssueID #2373
-
08:00 Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
-
07:59 Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
2019-12-20
-
21:34 Revision ab2a13f8 (github): Create FUNDING.yml
-
21:27 Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
-
13:13 Bug #2370 (In Progress): [2.3 Unstable] Render Hack Regressions
-
13:12 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Cool, thanks for testing.
-
07:36 Bug #2370: [2.3 Unstable] Render Hack Regressions
- For a quick update, I did a test with the latest build that includes the fix for the Arachnotrons in TNT Map31, and c...
2019-12-19
-
21:09 Bug #2369 (Resolved): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
- The untextured upper walls are now invisible as they should.
-
21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
- MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
2019-12-18
-
22:45 Bug #2372 (Resolved): [macOS] Monospaced font text lines are clipped at line ends
-
18:58 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
- There is a font rendering issue in the package info popup when viewing the associated readme of a PWAD. At least (onl...
-
22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
- Carriage return characters were confusing the Qt font renderer.
IssueID #2372 -
22:42 Revision b173c536 (github): macOS: Cleanup
- Removed the native font mapping for Core Text, since that has been removed.
-
22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
- Use the first match for the Author pattern.
-
21:46 Feature #1666: [Dehacked] Support for sprite renaming
- @vermil: Please test and see if this works as expected. Patched sprites in TNT Revilution and D2TWiD at least seem to...
-
21:03 Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
- I've enabled sprite renaming. The DEH reader changes the names of the defined Sprites, and updates State definitions ...
-
21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
- Sprite names are changed in the Sprite and State definitions.
IssueID #1666 -
21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
-
21:41 Bug #2354 (In Progress): Compatibility with TNT: Revilution (MAP30)
- The patched sprites should now be working.
2019-12-17
-
11:18 Bug #2360 (Closed): [UI] Savegames from Deathkings are not showing up in Home
-
11:18 Bug #2362 (Closed): [UI] Game profile name cannot be changed
-
11:18 Bug #2365 (Closed): Halos from Light decorations not visible
-
11:18 Bug #2366 (Closed): "texreset" breaks halo textures
-
11:18 Bug #2327 (Closed): [Heretic] Linetype 98 is nonfunctional
-
11:18 Bug #2343 (Closed): Player weapon opacity doesn't affect psprite 3D models
-
11:18 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
-
11:18 Bug #2356 (Closed): Compatibility issues with Sigil v1.21
-
11:18 Bug #2357 (Closed): [Hexen] Warping while player is dead leads to inoperable player weapon
-
11:18 Bug #2359 (Closed): [Hexen] No music on Desolate Garden (MAP26)
-
11:18 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
-
11:18 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
-
11:18 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
-
11:18 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
-
11:17 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
-
11:17 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
-
11:17 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
-
11:17 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
-
11:17 Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
-
11:17 Feature #2267 (Closed): Detect future Freedoom IWADs
-
11:17 Feature #2316 (Closed): Scriptable custom state action functions
-
11:17 Feature #2349 (Closed): [Heretic] Various improvements and modding features
-
11:17 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
-
11:17 Feature #2358 (Closed): Fixed FOV for rendering weapon models
-
11:17 Feature #2361 (Closed): Upgrade profile PWADs (and certain other packages) to later version automatically
-
11:17 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
-
08:32 Revision 9386ebbd (github): Changed release type to "Stable" for 2.2.0
-
04:29 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Probably related to the AV Map23 deep water, but the deep water in a part of Map11 in Alien Vendetta no longer displa...
2019-12-16
-
19:44 Revision 7fb8957c (github): Shell: Updated link to the Manual
-
19:44 Revision cdf5b231 (github): Shell: Updated link to the Manual
-
19:40 Revision 23cfbf45 (github): Shell: About dialog copyright year
-
19:40 Revision 87d476fb (github): Shell: About dialog copyright year
2019-12-15
-
22:09 Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures
-
18:42 Revision 0f655c15 (github): Scripting: Added World.Thing.player()
-
18:41 Revision 327eadae (github): Scripting: Added World.Thing.player()
-
18:18 Revision 4531127d (github): Scripting|Audio: Added Audio.localSound()
-
18:17 Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound()
-
17:26 Revision 5e637b89 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
-
15:28 Revision abe3a574 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
-
15:13 Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1
- IssueID #2370
-
15:13 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Another regression in Heretic E1M1:
* Secret door to the right of the start. The triangular lighting-only sector in ... -
09:17 Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer
- No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available.
-
09:16 Revision c3a065d9 (github): libgui: Updated fonts to latest version
- The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters.
-
08:09 Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
- The macOS build has been using a rather outdated version of the Qt framework, it should be updated to the LTS version.
-
07:43 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- The proposed solution is to not clamp sector lighting values until render time, so that any modifications to the ligh...
2019-12-14
-
21:12 Bug #2370 (In Progress): [2.3 Unstable] Render Hack Regressions
- With the 2.3 release of Doomsday starting to support render hacks, I decided to do some testing to try out of the new...
-
20:52 Bug #2369 (Closed): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
- With the recent 2.3 unstable releases starting to support render hacks, I decided to test a few maps and test some of...
-
19:15 Revision ade57cc6 (github): Cleanup
-
19:14 Revision ddd79e95 (github): UI: Font color tweak
-
11:12 Revision bf8a74db (github): Cleanup
-
11:12 Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder
-
08:30 Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering
- Same font rendering on all platforms for consistency.
-
08:30 Revision 47e4b768 (github): Cleanup: Post merge
-
08:29 Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated)
-
07:29 Revision 49ea5a97 (github): Cleanup
2019-12-13
-
22:45 Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# .gitignore
# .travis.yml
# README.md
# doomsday/CMakeLists.txt
# doomsda... -
14:27 Revision 81bcdfb0 (github): Cleanup
-
14:20 Feature #1603 (Progressed): Support for id Tech 1 map hacks
-
14:15 Bug #2368 (Resolved): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
-
13:41 Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
- For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The win...
-
14:15 Bug #1053 (Resolved): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
-
14:14 Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered
- IssueID #1053
-
13:54 Revision fac9f4fc (github): Renderer: Working on masked middle textures
-
12:38 Revision 1960f184 (github): Fixed|Map Importer: Potential crash
-
12:08 Revision 275f69fc (github): Fixed|Map Importer: Potential crash
-
12:07 Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property
-
11:46 Bug #110 (Resolved): [Render hack] TNT map09: Transparent window is not transparent
-
11:46 Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding
- IssueID #110
-
03:42 Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC
-
03:30 Revision f0cb4209 (github): CI: Updated Travis build configuration
-
03:27 Revision 4e6cf6aa (github): CI: Updated Travis build configuration
-
03:20 Revision 6cc97792 (github): CI: Updated Travis build configuration
2019-12-12
-
22:09 Bug #110 (In Progress): [Render hack] TNT map09: Transparent window is not transparent
-
22:08 Revision 2529984c (github): Renderer: TNT MAP09 transparent window
- Still need to link the planes?
-
21:41 Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill
- Don't clip a non-opaque wall.
-
17:30 Revision ca6a4098 (github): Fixed: Deep water in TNT map 02
- Link visplanes based on the analysis done by the id Tech 1 map importer.
IssueID #2254 -
17:30 Bug #2254 (Resolved): [Render hack] TNT map02: Deep Water not supported
- Fixed with a new approach.
-
17:17 Revision dcb9cc7b (github): Cleanup
-
14:02 Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors
-
14:01 Revision 9f89f92e (github): libcore|Math: Added 2D cross product
-
06:36 Revision 1c1789ea (github): Map Importer: Cleanup
- Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side).
-
06:09 Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently
2019-12-11
-
11:23 Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
-
11:22 Revision f5665711 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
-
06:09 Bug #2367 (New): [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
- The Unix builds normally use /usr/share/doomsday as the base directory. If one manually creates a data/ subdirectory ...
2019-12-10
-
21:27 Revision 63c21813 (github): Fixed|GL: Texture reset is busymode agnostic
-
21:26 Revision 03f7ddf3 (github): Fixed|GL: Texture reset is busymode agnostic
-
21:21 Revision 66191dde (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
-
21:21 Revision f10c8e5d (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
-
21:20 Bug #2366 (Resolved): "texreset" breaks halo textures
-
20:19 Bug #2366: "texreset" breaks halo textures
- Looks like the obsolete texture IDs are cached somewhere and then used for drawing halos after the texreset.
-
19:42 Bug #2366 (Closed): "texreset" breaks halo textures
- The "texreset" command breaks halo textures and causes GL errors (presumably due to use invalid GL texture IDs).
T... -
21:20 Revision 143e236a (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
-
18:51 Revision 8aea6048 (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
-
18:50 Bug #2365 (Resolved): Halos from Light decorations not visible
- The problem was that surfaces with decorated materials weren't correctly registered in their subsectors, so they were...
-
16:18 Bug #2365 (Closed): Halos from Light decorations not visible
- Halos from any of the defined Light decorations are not visible. This includes the built-in ones from libdoom.pk3.
... -
14:44 Revision 7008a6c7 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
-
14:26 Revision d951c622 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
2019-12-09
-
14:41 Revision 5cca3e10 (github): Performance: Disable visplane remapping
- Plane remapping is used to render map hacks correctly.
However, this plane remapping algorithm can be extremely slow... -
14:25 Revision 72e1a2ca (github): Performance: Handling of missing materials
- If a map had many missing wall textures, it could take a very long time for the material fixer's algorithm to get thr...
-
13:29 Bug #2364: Single color transparancy background edges
- Is there an upsampled image/sprite/texture I could use for testing?
2019-12-08
-
16:52 Bug #2364 (Closed): Single color transparancy background edges
- As described here
http://talk.dengine.net/discussion/2689/neural-upscale-textures-for-doom-white-edge
whenever ...
Also available in: Atom