[Dehacked] Support for sprite renaming
Pretty much what the subject states. Though it seems Deng team are aware of this; when a Dehacked patch that remaps sprite names is loaded, a message saying it isn't supported is logged in the console.
#1 Updated by vermil over 6 years ago
An example of a notable new release that uses the feature of Dehacked: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/
- Status changed from Progressed to In Progress
- Assignee set to skyjake
- % Done changed from 10 to 70
I've enabled sprite renaming. The DEH reader changes the names of the defined Sprites, and updates State definitions accordingly to refer to the new sprite names. Needs some testing to see how compatible this is with existing DEH patches.