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Feature #1666

[Dehacked] Support for sprite renaming

Added by vermil over 10 years ago. Updated over 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2013-11-25
% Done:

100%


Description

Pretty much what the subject states. Though it seems Deng team are aware of this; when a Dehacked patch that remaps sprite names is loaded, a message saying it isn't supported is logged in the console.


Related issues

Related to Bug #2354: Compatibility with TNT: Revilution (MAP30)In Progress2019-11-26

Related to Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangeNew2013-11-25

Associated revisions

Revision 3fb21178 (diff)
Added by skyjake over 4 years ago

DeHackEd: Apply sprite name patches

Sprite names are changed in the Sprite and State definitions.

IssueID #1666

History

#1 Updated by vermil over 10 years ago

An example of a notable new release that uses the feature of Dehacked: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/

#2 Updated by skyjake over 10 years ago

  • Tags set to DeHackEd, Resources
  • Subject changed from Dday doesn't support Dehacked sprite renaming to [Dehacked] Support for Dehacked sprite renaming
  • Category set to Vanilla emulation

#3 Updated by skyjake over 10 years ago

  • Subject changed from [Dehacked] Support for Dehacked sprite renaming to [Dehacked] Support for sprite renaming

#4 Updated by danij over 10 years ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 10

#5 Updated by danij almost 9 years ago

  • Category changed from Vanilla emulation to Enhancement
  • Assignee set to danij
  • Target version set to 2.0 – Home UI & Packages

#6 Updated by skyjake almost 8 years ago

  • Status changed from In Progress to Progressed

#7 Updated by skyjake over 7 years ago

  • Target version changed from 2.0 – Home UI & Packages to Modding

#8 Updated by skyjake over 4 years ago

  • Related to Bug #2354: Compatibility with TNT: Revilution (MAP30) added

#9 Updated by skyjake over 4 years ago

  • Assignee deleted (danij)

#10 Updated by skyjake over 4 years ago

  • Related to Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range added

#11 Updated by skyjake over 4 years ago

  • Target version changed from Modding to 2.3

#12 Updated by skyjake over 4 years ago

  • Status changed from Progressed to In Progress
  • Assignee set to skyjake
  • % Done changed from 10 to 70

I've enabled sprite renaming. The DEH reader changes the names of the defined Sprites, and updates State definitions accordingly to refer to the new sprite names. Needs some testing to see how compatible this is with existing DEH patches.

#13 Updated by skyjake over 4 years ago

  • % Done changed from 70 to 100

vermil: Please test and see if this works as expected. Patched sprites in TNT Revilution and D2TWiD at least seem to work.

#14 Updated by skyjake about 4 years ago

  • Status changed from In Progress to Resolved

#15 Updated by skyjake over 3 years ago

  • Status changed from Resolved to Closed

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