Activity
From 2020-11-25 to 2020-12-08
2020-12-08
- 11:29 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
- 11:29 Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
- 11:26 Feature #2427 (Closed): Heretic: Patch as a background for "intermission screen"
- 08:27 Feature #2424 (Closed): Confirm/cancel Y/N questions with game controller
- 08:27 Bug #2425 (Closed): Incorrect default value for "view-cross-width"
- 08:27 Bug #2408 (Closed): Newline characters in Text string definitions
- 08:27 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
- 08:27 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
- 08:27 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- 08:27 Feature #2418 (Closed): Earthquake action for Heretic
- 08:27 Bug #2369 (Closed): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
- 08:27 Feature #2374 (Closed): "On death" script to run when a thing is killed
- 08:27 Feature #2375 (Closed): Doomsday Script enhancements for 2.3
- 08:27 Bug #2378 (Closed): Hitscan spread changes depending on the on view angle
- 08:27 Feature #2381 (Closed): Support for 8-bit and run-length encoded TGA images
- 08:27 Feature #2405 (Closed): Per-model FOV for rendering psprite models
- 08:27 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
- 08:27 Feature #2279 (Closed): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 08:27 Bug #2364 (Closed): Single color transparancy background edges
- 08:27 Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
- 08:27 Bug #110 (Closed): [Render hack] TNT map09: Transparent window is not transparent
- 08:27 Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- 08:27 Feature #1666 (Closed): [Dehacked] Support for sprite renaming
- 08:27 Feature #2142 (Closed): Color adjustment should only apply to game view
- 08:27 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
2020-12-06
- 22:04 Revision 339b4104 (github): libcore|Scripting: Implement bitwise operators
- The bitwise AND, OR, XOR, and NOT were never implemented, although the lexer recognizer the characters as operators.
- 21:18 Revision 9ef43a74 (github): Scripting: Added World.Thing.tracer()
- IssueID #2375
- 19:04 Revision 417f697f (github): Scripting: Added World.Thing.target()
- IssueID #2375
- 18:46 Revision c26a678a (github): Scripting|World: Listing things; changing thing state
- IssueID #2375
- 17:30 Revision fadc676f (github): Changed release type to "Candidate" for 2.3
- 17:29 Bug #2437: Application terminated due to exception: std::bad_alloc
- Hello, welcome to Doomsday! :)
This is a very old version you are using. 1.15.8 was released about four years ago.... - 15:11 Revision 3c165044 (github): Scripting|Heretic|Hexen: Added binding for P_SeekerMissile
- IssueID #2375
- 13:36 Revision 3b40862c (github): Fixed|Scripting: Missile spawning direction
2020-12-05
- 00:14 Bug #2437: Application terminated due to exception: std::bad_alloc
- Here is a backtrace under GDB. The program was started with `gdb doomsday`. Then a breakpoint was set with `catch thr...
2020-12-04
- 23:56 Bug #2437 (New): Application terminated due to exception: std::bad_alloc
- Hi Everyone,
Today is my first day with doomsday. My apologies if I did something wrong. I installed doomsday from...
2020-11-26
- 08:20 Revision c4641e08 (github): Scripting: Added Player.giveAmmo()
- IssueID #2375
2020-11-25
- 11:08 Bug #2436: Incompatibility with the new M1
- I feel you... Being an early adopter does have it downsides. :/
Hmm, a full Metal port is a significant undertakin...
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