Feature #2142
Color adjustment should only apply to game view
Description
Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask while Dday is open.
Related issues
History
#1 Updated by skyjake almost 9 years ago
- Tags set to DisplayMode
- Tracker changed from Bug to Feature
- Category set to User experience
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can't be confined to a window. Therefore, this is working as intended and I'm making this a feature request.
The solution would be to apply the color adjustments manually using a shader in one of the post-processing Lens FX passes. (This would also be useful in the related linked issue.)
#2 Updated by skyjake almost 9 years ago
- Subject changed from Brightness options affect entire screen to Color adjustment should only apply to Doomsday window or game view
#3 Updated by skyjake almost 9 years ago
- Related to Feature #2123: Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... added
#4 Updated by skyjake almost 5 years ago
- Priority changed from Normal to Low
- Target version set to Rendering
#5 Updated by skyjake almost 5 years ago
- Related to Bug #2411: Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) added
#6 Updated by skyjake almost 5 years ago
- Status changed from New to Resolved
- Assignee set to skyjake
- Target version changed from Rendering to 2.3
- % Done changed from 0 to 100
The color adjustments are now done via a shader, and only apply to the game view.
#7 Updated by skyjake almost 5 years ago
- Subject changed from Color adjustment should only apply to Doomsday window or game view to Color adjustment should only apply to game view
#8 Updated by skyjake almost 4 years ago
- Status changed from Resolved to Closed