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From 2015-11-28 to 2015-12-11

2015-12-11

11:15 Feature #2142: Color adjustment should only apply to game view
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can... skyjake

2015-12-10

23:45 Feature #2142 (Closed): Color adjustment should only apply to game view
Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask wh...
vermil
21:02 Revision aac92f71 (github): libgui|GLShaderBank: Shader definition macros
The "defines" key in the shader definition can define GLSL preprocessor
macros to be prepended to the shader sources....
skyjake
20:58 Revision 3e40f49f (github): libcore: Getter for dictionaries using RecordAccessor
skyjake

2015-12-09

21:19 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
One instance of the server is located via broadcast on the local network, while the other instance is received from t... skyjake
20:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def... skyjake

2015-12-07

22:54 Revision 799135e3 (github): Homepage|Forums|CSS: Removed unnecessary space in Unread Posts list
skyjake
22:27 Revision 741110d8 (github): Homepage: Added a donation link
skyjake

2015-12-06

23:00 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
skyjake
22:55 Feature #1995: Improved 3D model shaders
Model vertex colors are now read from the model file and provided as an attribute named @aColor@. skyjake
22:55 Revision 79570cab (github): Model Renderer|Shaders: Multiply vertex color into diffuse texture color
The general-purpose shaders in renderer.pack now multiply aColor into
the color from the diffuse texture map.
IssueI...
skyjake
22:41 Revision 4b7dd26f (github): libgui: Added a vertex attribute for vertex color in ModelDrawable
Vertex colors specified in the model file (if any) are now available
via the `aColor` vertex attribute in the ModelDr...
skyjake

2015-12-05

12:26 Bug #2138 (Resolved): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
Applied in changeset commit:github|caab1d0af312701326d87ff864bffc727fb88f6f. skyjake
11:53 Revision 5e80ed77 (github): Bumped version number to 1.15.7
skyjake
11:50 Revision caab1d0a (github): UI|Client: Removed stray icon in VR Settings dialog title
Fixes #2138 skyjake

2015-12-04

19:33 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
The dialog icon should be removed in the 1.15 branch because the dialogs titles don't support icons. skyjake

2015-12-01

11:41 Revision 3c5b2526 (github): Homepage|Add-on Repository: Updated link to jHRP (hosted locally)
skyjake

2015-11-30

08:57 Revision 9ac003fe (github): Windows|CMake|Fixed: Incorrect compiler flag for Assimp
skyjake

2015-11-29

13:14 Revision eaffc124 (github): Git: Ignore .msi packages
skyjake
11:48 Revision 2f051baa (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake
11:39 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
This does not appear to be applicable to the 1.15 branch, so not cherry-picking. skyjake
02:21 Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
danij
11:28 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary. skyjake
00:54 Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d. skyjake
10:47 Revision a46903ca (github): Fixed|Client|Assimp: Fixed minor build warnings
skyjake
02:20 Revision 8177c987 (github): Fixed|Renderer|Client: Segfault during ambient occlusion drawing (Hexen map02)
Line sides which share one or more edge with malformed geometry should
not be considered for ambient occlusion.
Issu...
danij
01:13 Revision 255c760d (github): Fixed|Audio|Client: Positioning of plane movement sounds; cleanup
danij
00:23 Revision 745ab8f5 (github): Audio|Client: Handle audio plugin library load error
Fixes #2134 skyjake
00:12 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
Assimp still has some auto_ptr usage, but that's not our problem. skyjake
00:11 Revision b70c42db (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake
00:04 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w... skyjake

2015-11-28

23:32 Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
21:32 Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:32 Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
danij
21:32 Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
danij
21:28 Revision d1806437 (github): Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare ...
skyjake
20:07 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
14:42 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@...
Calinou
11:45 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
19:06 Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
danij
18:48 Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
danij
18:16 Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
IssueID #2134 danij
17:49 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
17:46 Revision e5b6b9bc (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
17:40 Revision b508bf7d (github): Bumped version number to 1.15.6
skyjake
17:00 Revision 92d76494 (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
16:53 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:20 Revision ef572a0c (github): Fixed|FluidSynth|Unix: Link with the system FluidSynth library
In the non-embedded configuration, FluidSynth was not included in the
linker flags for the FluidSynth plugin.
skyjake
16:04 Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
12:25 Revision a12ed9cc (github): CMake|Unix: Enable C++11 manually
It seems newer CMake versions still do not enable C++11 unless the
compiler flag is set manually.
skyjake
11:33 Revision 1a282f4c (github): Model Renderer|Definitions: Autoscaling is disabled by default
It's best to assume that the model author has sized the model as
intended.
skyjake
11:12 Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake
 

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