Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the currentmap time during rendering. A shader must declare it in the definition:
variable uMapTime {}
Unlike regular variables, no value initializer is needed because thevariable has no default value.
View differences
Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare it in the definition:
Unlike regular variables, no value initializer is needed because the
variable has no default value.