Activity
From 2015-11-14 to 2015-11-27
2015-11-27
- 21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- *Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ...
- 21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
- Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
2015-11-26
- 22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou...
- 22:25 Revision b7eef701 (github): Log|libcore|libdoomsday: Interactive script output bypasses filtering
- When the user enters commands in the console, and the commands produce
output, it is better to allow these entries to... - 18:21 Revision 3367369c (github): Terminated branch audio-cleanup
- It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
2015-11-25
- 22:22 Revision a15bc677 (github): Documentation|Cleanup: Fixed some Doxygen warnings
- 20:57 Revision 2e764334 (github): Fixed|Model Renderer: Incorrect lighting on scaled models
- Tangent space vectors weren't normalized.
- 18:54 Revision 2040d18f (github): Homepage|Forums: Fixed post attachments and poll creation options
- IssueID #1902
2015-11-24
- 19:34 Bug #778 (In Progress): Gamepad usability issues
- 19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
- 19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- 19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
2015-11-23
- 22:13 Feature #2131 (Closed): Keyboard navigation
- One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -... - 21:40 Revision d70668fa (github): Model Renderer|libcore: Added `worldOffset` for model assets
- The `worldOffset` vector shifts the model's origin.
In the Matrix4 template, added a new withoutTranslation() method... - 21:38 Revision 5378d535 (github): Documentation: libdoomsday is a major part of the public API
- 08:42 Revision ab0e9dec (github): Cleanup
- 08:41 Revision f3168699 (github): Homepage: News feed comes straight from the blog
2015-11-22
- 15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
- 14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
- 15:52 Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
- The UI is sized according to the system desktop settings.
IssueID #2058 - 15:52 Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
- 13:58 Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
- 11:12 Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
- These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
2015-11-21
- 19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
- This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate...
- 18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
2015-11-20
- 21:48 Revision 5f641e24 (github): Codex: Added author aliases
- 20:56 Revision 27bacd51 (github): Homepage: Update the source code page, added API docs and Codex
- The source download is now provided locally.
- 08:33 Revision ede6d103 (github): Documentation|Doxygen: Redesigned stylesheets for API documentation
- The Doxygen CSS stylesheets were modified to follow Doomsday's visual
style. Also cleaned up some details of the code...
2015-11-18
- 21:58 Revision e8e35fd9 (github): Model Renderer: Ignore mobj full-bright flag with GL2 models
- We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the ent... - 14:07 Revision 31f60e15 (github): Merge branch 'master' into audio-cleanup
2015-11-17
2015-11-16
- 19:20 Revision 44a4f8cd (github): Homepage|Forums: Added an icon for sticky topics
- IssueID #2129
- 10:18 Revision 2e6f9a5a (github): Builder: Ignore ASCII control characters when writing XML changes file
2015-11-15
- 21:27 Revision a8e421c5 (github): Model Renderer: Model asset's `onInit()` Doomsday Script callback
- If the model asset declares an `onInit` function, it will get called
when the model animator state is ready for use f... - 20:38 Revision e552c06b (github): Homepage: Removed extra space in article header
- 19:08 Revision acbd16cd (github): Fixed|Scripting|libcore: `dir()` should return an alphabetically sorted list
- 19:07 Revision 8be6efb2 (github): Scripting|libcore: Added Math module with random number functions
- 16:14 Revision db818801 (github): Documentation|Readme: Updated links to the Tracker
- 13:53 Revision 8b601581 (github): Documentation|Amethyst: Updated Amethyst Guide
- Git repository address and basic build instructions.
2015-11-14
- 14:23 Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
- Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
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