Model Renderer: Ignore mobj full-bright flag with GL2 models
We want for the model itself to use emissive maps etc. to makeappropriate parts bright, rather than assuming the entire model hasmaximum ambient light from all directions.
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Model Renderer: Ignore mobj full-bright flag with GL2 models
We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the entire model has
maximum ambient light from all directions.