Bug #2077
Odd lighting glitch in latest builds
Start date:
2015-06-01
% Done:
100%
Description
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that these are originating somewhere in the dynamic lighting system.
These occur regardless of whether bias lighting is in use.
Associated revisions
History
#1 Updated by danij over 9 years ago
- Status changed from New to In Progress
- Assignee set to danij
#2 Updated by danij over 9 years ago
This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem.
#3 Updated by danij over 9 years ago
- % Done changed from 0 to 100
#4 Updated by skyjake almost 9 years ago
- Status changed from In Progress to Feedback
- Target version set to 2.0 – Home UI & Packages
#5 Updated by skyjake almost 9 years ago
- Target version changed from 2.0 – Home UI & Packages to 49
#6 Updated by skyjake over 8 years ago
- Status changed from Feedback to Closed
#7 Updated by skyjake over 7 years ago
- Target version deleted (
49)
Refactor|Renderer|Client: Moved map geometry buffer writes out of DrawList
Tasking DrawList with performing map geometry buffer writes results
in an awkward bottleneck that not only encumbers the DrawList class
with this responsibility but also forces the users of it to first
build the geometry locally beforehand.
Todo (Optimize): Now that geometry writes are performed independently
of DrawList the actual geometry generation can be re-written to avoid
the need for temporary storage and passing the actual geometry data
down the line (instead only buffer used, the type(s) of primitive and
their vertex indices need passing).
IssueID #2077