18:35 Doomsday Engine Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This...


08:39 Doomsday Engine Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...


22:24 Doomsday Engine Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
20:30 Doomsday Engine Revision ae0078ce (github): Common|Crosshair: Convert crosshair variable API to RGB vitality colours
09:41 Doomsday Engine Revision e6adefd7 (github): Common|Enhancement: Add ConVar for crosshair thickness and vitality hue


21:49 Doomsday Engine Revision f44c7e58 (github): Fix|LibCore: Have git provide a description even if there is no tag at HEAD
18:36 Doomsday Engine Bug #778: Gamepad usability issues
I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha...


19:22 Doomsday Engine Bug #2077 (Closed): Odd lighting glitch in latest builds
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th...


21:54 Doomsday Engine Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...


22:39 Doomsday Engine Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve...

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