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From 2015-11-11 to 2015-11-24

2015-11-24

19:34 Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake
21:40 Revision d70668fa (github): Model Renderer|libcore: Added `worldOffset` for model assets
The `worldOffset` vector shifts the model's origin.
In the Matrix4 template, added a new withoutTranslation() method...
skyjake
21:38 Revision 5378d535 (github): Documentation: libdoomsday is a major part of the public API
skyjake
08:42 Revision ab0e9dec (github): Cleanup
skyjake
08:41 Revision f3168699 (github): Homepage: News feed comes straight from the blog
skyjake

2015-11-22

15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake
15:52 Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
The UI is sized according to the system desktop settings.
IssueID #2058
skyjake
15:52 Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
skyjake
13:58 Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
skyjake
11:12 Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
skyjake

2015-11-21

19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-20

21:48 Revision 5f641e24 (github): Codex: Added author aliases
skyjake
20:56 Revision 27bacd51 (github): Homepage: Update the source code page, added API docs and Codex
The source download is now provided locally. skyjake
08:33 Revision ede6d103 (github): Documentation|Doxygen: Redesigned stylesheets for API documentation
The Doxygen CSS stylesheets were modified to follow Doomsday's visual
style. Also cleaned up some details of the code...
skyjake

2015-11-18

21:58 Revision e8e35fd9 (github): Model Renderer: Ignore mobj full-bright flag with GL2 models
We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the ent...
skyjake
14:07 Revision 31f60e15 (github): Merge branch 'master' into audio-cleanup
danij

2015-11-17

07:47 Revision bc12b74a (github): Builder|Pilot: Removed obsolete steps
skyjake

2015-11-16

19:20 Revision 44a4f8cd (github): Homepage|Forums: Added an icon for sticky topics
IssueID #2129 skyjake
10:18 Revision 2e6f9a5a (github): Builder: Ignore ASCII control characters when writing XML changes file
skyjake

2015-11-15

21:27 Revision a8e421c5 (github): Model Renderer: Model asset's `onInit()` Doomsday Script callback
If the model asset declares an `onInit` function, it will get called
when the model animator state is ready for use f...
skyjake
20:38 Revision e552c06b (github): Homepage: Removed extra space in article header
skyjake
19:08 Revision acbd16cd (github): Fixed|Scripting|libcore: `dir()` should return an alphabetically sorted list
skyjake
19:07 Revision 8be6efb2 (github): Scripting|libcore: Added Math module with random number functions
skyjake
16:14 Revision db818801 (github): Documentation|Readme: Updated links to the Tracker
skyjake
13:53 Revision 8b601581 (github): Documentation|Amethyst: Updated Amethyst Guide
Git repository address and basic build instructions. skyjake

2015-11-14

14:23 Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
skyjake

2015-11-13

22:48 Revision a1e12678 (github): Homepage|Blog: Added a WordPress child theme for the blog
skyjake

2015-11-11

19:32 Revision 726b7bee (github): Builder|Pilot: Added a step for mirroring files to dengine.net
skyjake
19:03 Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
18:35 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This... rhargrave
 

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