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danij

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2017-09-07

16:29 Doomsday Engine Feature #1229: Input plugins: generate events from connected controllers
There are other motivations for at least a virtualized abstraction. For example, while for the most-part we will be c...

2016-08-24

09:26 Doomsday Engine Bug #2174 (Resolved): [Doom2] Map14 uncaught exception
09:22 Doomsday Engine Revision 3592a02f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
09:22 Doomsday Engine Revision 020c6053 (github): Fixed|World|Client: Uncaught exception (Doom 2 MAP14)
Never attempt to fix missing materials on the back of lines belonging
to "one-way window" effects/mapping-errors (the...
08:42 Doomsday Engine Bug #2174 (In Progress): [Doom2] Map14 uncaught exception

2016-08-20

07:18 Doomsday Engine Revision 73dfe0ee (github): Refactor|World|Client: Cleanup

2016-08-17

19:09 Doomsday Engine Revision e4ce24e2 (github): World|Client: Consider plane mappings when fixing missing surface mat...
Todo for later: Use the edge loops when choosing fix materials from
the surfaces of neighbor Line::Sides.
14:35 Doomsday Engine Revision d20b46e7 (github): Refactor|World|Client: Extracted (and renamed) ClEdgeLoop from Client...
12:30 Doomsday Engine Revision b134cdf1 (github): World|Client: Use ClientSubsector::EdgeRings for targeting material f...
Use the edge rings to limit the scope of missing-material-fixing to
the dependent surfaces only (previously every Lin...
08:04 Doomsday Engine Revision 9fea4a3f (github): Cleanup|Refactor|World|Client: Added ClientSubsector::ringIdAsText()

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