Activity
From 2015-12-12 to 2015-12-25
2015-12-25
- 
  13:32 Bug #2144: Crash when reseting engine with a map loaded 
- With commit:b67126be1 applied, the problem now is:...
- 
  13:12 Bug #2144 (Closed): Crash when reseting engine with a map loaded 
- *Version 1.15.6*
 * Game: doom1-ultimate
 * No additional resources loaded
 Start up a game to E1M1, type "reset"...
- 
  13:30 Revision b67126be (github): Fixed|libdoomsday: Avoid a crash when reseting engine state 
- Map observes when its manifest is deleted.
 IssueID #2144
- 
  12:58 Revision 501aa9b0 (github): Fixed|Client: Crash when performing a reset with no map loaded 
- There was a null pointer access when setting Fog parameters.
2015-12-24
2015-12-23
- 
  20:34 Revision 6212ffb4 (github): libgui|ModelDrawable: Relative path lookup with Assimp I/O 
- Assimp's I/O adapter is now given the current model file directory
 as reference so it can look up relative paths.
- 
  14:43 Revision 1ba76094 (github): Refactor|Renderer|Client: Use GLState for blending parameters 
2015-12-22
- 
  13:17 Feature #1890 (In Progress): New sequence-based model animation mechanism 
- Plenty of progress has been made with this. The biggest missing features are:
 * Animating parts of the skeleton sepa...
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  13:10 Feature #1623 (In Progress): Shaders 
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  08:56 Revision 3122eb8d (github): Refactor|Renderer|Client: Control GL alpha testing with de::GLState 
- All OpenGL state parameters should be controlled via GLState.
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  08:55 Revision bf52f1dc (github): libgui|GLState: Added alpha test and alpha limit parameters 
2015-12-21
- 
  21:50 Revision 5afaeb41 (github): Refactor|Renderer|Client: Use GLState to manage depth parameters 
- Depth test, depth comparison function, and depth writing are
 controlled via GLState.
- 
  18:19 Revision 4b547894 (github): Fixed|Renderer: Reset GL state to defaults after rendering a model 
- Todo: GL state should be managed via GLState to avoid this kind
 of problems.
2015-12-20
- 
  18:47 Revision c05904dc (github): Model Renderer|Shaders: Added "model.skeletal.unlit.diffuse" shader 
- Special-purpose shader with no lighting and only a diffuse texture map.
- 
  18:46 Revision 30d9014a (github): Model Renderer: Added "alwaysTrigger" option for animation sequences 
- `alwaysTrigger` ensures that even if the current state sequence is
 already ongoing, the model animation sequence is s...
- 
  18:44 Revision f11dae94 (github): Fixed|libcore|Info: Correct handling of value-terminating semicolons 
- An optional semicolon may follow a key-value assignment when using
 the single-token `=` syntax.
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  17:58 Revision 32e1e2a9 (github): Model Renderer|ModelDrawable|libgui: Rendering pass depth parameters 
- Each model rendering pass can now specify a depth comparison function
 and whether depth writing is enabled.
2015-12-19
- 
  18:44 Revision c62ff51d (github): Cleanup 
- 
  16:38 Revision b5f42d7f (github): Model Renderer|Fixed: Load all programs used by models 
- The model renderer had a bug where shaders were not being properly
 loaded if the model was using the default renderin...
- 
  16:35 Revision 0daf57e7 (github): FS|libcore: PackageLoader unloads all packages at shutdown 
- Unloading all packages ensures that all resources have been released,
 e.g., shaders.
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  16:34 Revision 2478763d (github): Cleanup|Log: Cleaned up log entries from ModelDrawable and Bank 
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  16:34 Revision 833302d7 (github): Log|libcore|libappfw: New formatting for entry section metadata 
- The entry section was put in square brackets for better separation
 from other content, and the italics were removed i...
2015-12-18
- 
  11:29 Revision 637ac102 (github): Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro 
- The generic shader can now be customized with predefined macros.
 The PREDEF_TRANSFORM_UV() macro is called before tex...
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  11:27 Revision 742a4e66 (github): Renderer: Load/unload shaders as packages are loaded/unloaded 
- IssueID #1623
- 
  11:22 Revision c9d58b31 (github): libcore|FS: Finding files in packages; package load/unload notifications 
- PackageLoader now has audiences for package loads and unloads.
 FileIndex has some additional methods for searching p...
- 
  11:19 Revision 7e6c7a8b (github): libcore|Log: Improved monospaced log entry formatting 
- Prefer to align consecutive entries with whitespace for improved
 readability.
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  11:18 Revision 52649eed (github): libcore|InfoBank: Removing items based on where they are from 
- When packages are unloaded, their bank items need to be removed.
- 
  08:59 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD 
- FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
 https://www.doomworld.co...
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  08:24 Revision 331d854a (github): libgui|GLProgram: Ignore uniforms not present in the linked program 
- This facilitates use of common uniforms like uMapTime that are declared
 in the generic shaders but may not end up bei...
2015-12-14
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