Model Renderer: Added "alwaysTrigger" option for animation sequences
`alwaysTrigger` ensures that even if the current state sequence is already ongoing, the model animation sequence is started regardless. This is useful for weapon firing animations, for example, if timing should follow the state animation sequence exactly.
Model Renderer: Added "alwaysTrigger" option for animation sequences
`alwaysTrigger` ensures that even if the current state sequence is
already ongoing, the model animation sequence is started regardless.
This is useful for weapon firing animations, for example, if timing
should follow the state animation sequence exactly.