Activity
From 2015-12-26 to 2016-01-08
2016-01-06
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  22:45 Revision 99b4e5ea (github): Cleanup 
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  13:08 Revision d603856f (github): Model Renderer|Fixed: Handling a failed model load 
2016-01-05
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  18:07 Revision bb28f66c (github): Model Renderer: Slightly reduced light intensity for models 
- Down from 2 to 1.75. May still be a little too strong...
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  18:06 Revision e6c39a19 (github): Model Renderer|Shaders: Added uMapTime to model.skeletal.unlit.diffuse 
2016-01-04
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  18:29 Revision 74ae639b (github): Model Renderer|Shaders: Added UV transform macro to all "net.dengine" shaders 
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  18:28 Revision 0e66c70c (github): Packages|FS: Handle exception during package load audience notifications 
- The loading of a package will be cancelled if an observer throws an
 exception. For instance, this may happen if the p...
2016-01-03
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  15:13 Revision d474e305 (github): UI|Model Renderer: Added "Position" group for offset sliders 
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  14:54 Revision 28579042 (github): UI|Model Renderer: Adjusting the model offset 
- Very useful for weapon models.
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  13:29 Revision e90796df (github): UI|Model Renderer: Show player weapon models in the editor 
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  11:30 Revision 0120360e (github): UI|Model Renderer: Play animations manually via the model asset editor 
2016-01-02
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  23:11 Revision 6b79c8de (github): UI|Client: Show more information about models in asset editor 
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  23:10 Revision 3e2ee676 (github): libappfw|ChoiceWidget: Show a specific string when nothing is selected 
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  23:10 Revision 154e8052 (github): libgui|ModelDrawable: Query mesh and animation names 
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  18:54 Revision a490f61c (github): UI|Client: Sort and style variable names in model asset editor 
- Used variables are shown in bold.
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  18:54 Revision 5041b901 (github): UI|Client: Improved sidebar layout 
- Take header widget width into account when positioning groups.
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  16:26 Revision 3b7cda13 (github): UI|Client: Model asset editor shows shader information, vector variables 
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  16:25 Revision 613ebf52 (github): libappfw: Minor layout improvements 
- GridLayout keeps track of which widgets span more than one cell.
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  10:15 Revision e5b2e2f8 (github): Heretic: Tweaked random numbers used for Firemace spawning 
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  09:50 Revision f087a07a (github): liblegacy: Vector typedefs for function declarations 
- Plain pointer instead of an array.
2016-01-01
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  22:02 Revision 2f307840 (github): Fixed|MSVC: Build failure (QStringLiteral) 
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  21:38 Revision 4f137c25 (github): Fixed|UI|Client: Memory leak in SidebarWidget 
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  21:14 Revision fff3572f (github): Model Renderer: Increased overall intensity of light sources 
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  21:13 Revision ffbeb95d (github): UI|Client: Added model asset editor 
- An editor sidebar that allows selecting an instance of a model asset
 and editing its variables interactively.
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  21:11 Revision 71270e73 (github): libappfw: Checking for valid selection in ChoiceWidget 
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  21:11 Revision b8278f9d (github): Cleanup 
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  19:54 Revision 1a6c3f95 (github): libappfw: Various widget improvements 
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  19:53 Revision 805f3ec2 (github): libappfw: VariableSliderWidget can be used to adjust Animation values 
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  19:52 Revision 7c925865 (github): Refactor|C++11|libappfw: Sorting data items with lambda functions 
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  19:51 Revision ae846bd2 (github): Scripting|libcore: Added method to query NumberValue semantic hints 
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  16:03 Revision 02fced3c (github): Log|Resources: Adjusted log entry verbosity 
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  09:46 Revision b0a3319b (github): UI|Client: Inverted colors for Renderer Appearance profile picker popups 
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  09:45 Revision 491de383 (github): libappfw: PopupMenuWidget's popups can use inverted colors 
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  09:30 Revision 58be4ade (github): Refactor|UI|Client: Added SidebarWidget: base class for sidebars 
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  07:49 Revision 4f8f2c62 (github): Homepage: Updated source code download link for 1.15.7 
2015-12-31
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  21:28 Revision 82d77e02 (github): Refactor|Client: Separated foldable variable group from Appearance Editor 
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  16:37 Revision adcae746 (github): Model Renderer|Shaders: Default for `uSpecular` is 1 
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  13:05 Revision 89bbe2e2 (github): Model Renderer|Shaders: Added uSpecular factor for specular highlights 
- The default value makes specular highlights stronger. Minimum for
 specular glossiness power is 1.0 (very dull highlig...
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  10:10 Revision 5237fcd2 (github): Fixed|liblegacy: Potential crash 
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  10:10 Revision bd6d8540 (github): Model Renderer: Slightly darker ambient lighting for models 
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  10:10 Revision a4437019 (github): Fixed|Shaders: More accurate lighting, better specular highlights 
- This commit improves the way lighting is applied in the model shaders.
 The biggest issue was that light and eye direc...
2015-12-29
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  21:10 Feature #2105 (Closed): Manually created reflection cube maps for models 
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  10:16 Feature #2105: Manually created reflection cube maps for models 
- Next up: new asset type for reflection maps.
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  21:09 Revision 460327f3 (github): Renderer|Client: Environment cube map textures 
- Added render::Environment and an instance of it owned by RenderSystem.
 RenderSystem now deletes subsystems in reverse...
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  21:05 Revision abd61c83 (github): Refactor: Added LoopCallback for making deferred calls in main thread 
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  17:34 Revision 9ae0d104 (github): Refactor|libdoomsday|Client|Server: Renamed WorldSystem to World 
- The app-level class is currently called ClientServerWorld because it
 is still a ifdef'd hybrid.
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  11:34 Revision c7883747 (github): Windows|Fixed|libgui: Missing ImageFile exports 
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  11:34 Revision b8f699a5 (github): Fixed|Debug|libgui: Accessing an uninitialized texture 
- The assert fails because the texture may not have
 been initialized at all.
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  11:31 Revision 59f685d1 (github): Fixed|libcore: Potential crash (accessing deleted object) 
- When unloading packages, the package identifier string was a reference to
 an object that was just deleted.
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  10:16 Feature #1995 (Closed): Improved 3D model shaders 
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  10:15 Feature #1995 (Resolved): Improved 3D model shaders 
2015-12-28
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  22:01 Revision 1982d6bd (github): Model Renderer: Use /home/cubemap.jpg as the reflection cube map 
- For testing purposes, check for "cubemap.jpg" in the runtime folder
 and use it as the reflection cube map.
 IssueID #...
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  21:14 Revision ea8ee37d (github): Renderer|Shaders: Incorporate reflection map to shaders 
- All generic shaders now support reflection mapping.
 IssueID #1995
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  20:59 Revision 93f9b005 (github): Model Renderer: Smoothly animated walk bobbing for weapon model 
- The values used previously were affected by the psprite offsets for
 attack and other animations, not just bobbing.
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  17:21 Revision a112efa0 (github): Model Renderer|Shaders: Incorporate reflection to generic shader 
- The specular RGB is used as the strength of the reflection. Specular
 alpha is used as glossiness: alpha=1 produces a ...
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  17:21 Revision def29433 (github): Renderer: Walk bobbing for the new weapon models 
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  15:18 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing) 
- Heresiarch's Seminary is showing I've solved 8 out of 9 puzzles (eight icons are lit on the wall), 
 The final swit...
2015-12-27
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  20:48 Revision 1789abf8 (github): Model Renderer|Shaders: Improved psprite model drawing; reflection shading 
- Psprite models and thing models are now positioned using the same
 code, which ensures better specular mapping.
 Added...
2015-12-26
- 
  22:52 Feature #1995: Improved 3D model shaders 
- The shader functions for reflection cube maps have now been implemented. The next step is integrating the reflection ...
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  22:50 Feature #2105 (In Progress): Manually created reflection cube maps for models 
- The shader for cube map reflections has now been implemented.
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  21:44 Revision 20d2343c (github): Model Renderer: Added a shared reflection cube map 
- For now all models will share the same reflection cube map.
 IssueID #1995
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  21:43 Revision 9defeb0e (github): Cleanup 
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  21:42 Revision 3876465e (github): GL|libgui: Cube samplers 
- Uniforms can have a type of SampleCube so that they can be used
 with cube textures.
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  21:40 Revision 14dce08c (github): Renderer|Shaders: Added a GLSL include file for reflection cube maps 
- IssueID #1995
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  17:02 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD 
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  15:37 Feature #2143 (Resolved): Add FreeDOOM's FreeDM as a recognized Doom IWAD 
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  17:01 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server 
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  16:52 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server 
- In the Doomsday Shell app, when starting a server, entering command line options enclosed in quotes does not cause th...
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  17:00 Revision 3e1069ab (github): Doom: Added Freedoom's FreeDM as a recognized IWAD 
- The .mapinfo file and definitions were copied from Doom 2.
 IssueID #2143
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  16:56 Revision 4d248d7a (github): Fixed|Shell: Handling quoted text in the server options 
- Fixes #2145
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  16:54 Revision 7318a260 (github): Fixed|Shell: Handling quoted text in the server options 
- Fixes #2145
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  15:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins 
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  15:26 Bug #2140 (Resolved): Unnecessary warning about MD2 model not having any skins 
- Applied in changeset commit:github|09945a34006be9adabff90fc98b4bdc01ed96384.
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  15:34 Revision 880f5734 (github): Doom: Added Freedoom's FreeDM as a recognized IWAD 
- The .mapinfo file and definitions were copied from Doom 2.
 IssueID #2143
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  14:54 Revision 50af928f (github): Resources|Models|Client: Removed a warning about model skins 
- The warning was converted to a regular log entry, because at this time
 we haven't yet checked if DEDs specify a custo...
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  14:35 Revision 09945a34 (github): Resources|Models|Client: Removed a warning about model skins 
- The warning was converted to a regular log entry, because at this time
 we haven't yet checked if DEDs specify a custo...
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  12:26 Revision 09541929 (github): Fixed|libdoomsday|Map: Crash during shutdown (dangling observer) 
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  12:26 Revision 6f1586f5 (github): libcore|Math: de::wrap asserts that the range is valid 
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