Model Renderer|Shaders: Improved psprite model drawing; reflection shading
Psprite models and thing models are now positioned using the samecode, which ensures better specular mapping.
Added reflection mapping, although none of the shaders currently use it.
The model "worldOffset" was changed to "offset" because it doesn'tactually apply in world space.
View differences
Model Renderer|Shaders: Improved psprite model drawing; reflection shading
Psprite models and thing models are now positioned using the same
code, which ensures better specular mapping.
Added reflection mapping, although none of the shaders currently use it.
The model "worldOffset" was changed to "offset" because it doesn't
actually apply in world space.