Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
The generic shader can now be customized with predefined macros.The PREDEF_TRANSFORM_UV() macro is called before texel lookup.
uMapTime is available for use in the shader, although the defaultimplementation does not use it for anything.
IssueID #1995
View differences
Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before texel lookup.
uMapTime is available for use in the shader, although the default
implementation does not use it for anything.
IssueID #1995