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Revision 637ac102

Added by skyjake almost 9 years ago

Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro

The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before texel lookup.

uMapTime is available for use in the shader, although the default
implementation does not use it for anything.

IssueID #1995

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