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From 2015-12-05 to 2015-12-18

2015-12-18

11:29 Revision 637ac102 (github): Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before tex...
skyjake
11:27 Revision 742a4e66 (github): Renderer: Load/unload shaders as packages are loaded/unloaded
IssueID #1623 skyjake
11:22 Revision c9d58b31 (github): libcore|FS: Finding files in packages; package load/unload notifications
PackageLoader now has audiences for package loads and unloads.
FileIndex has some additional methods for searching p...
skyjake
11:19 Revision 7e6c7a8b (github): libcore|Log: Improved monospaced log entry formatting
Prefer to align consecutive entries with whitespace for improved
readability.
skyjake
11:18 Revision 52649eed (github): libcore|InfoBank: Removing items based on where they are from
When packages are unloaded, their bank items need to be removed. skyjake
08:59 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
https://www.doomworld.co...
skyjake
08:24 Revision 331d854a (github): libgui|GLProgram: Ignore uniforms not present in the linked program
This facilitates use of common uniforms like uMapTime that are declared
in the generic shaders but may not end up bei...
skyjake

2015-12-14

08:50 Revision 1235616a (github): Fixed|Homepage|Forums: First letter links in the Members list
skyjake

2015-12-11

11:15 Feature #2142: Color adjustment should only apply to game view
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can... skyjake

2015-12-10

23:45 Feature #2142 (Closed): Color adjustment should only apply to game view
Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask wh...
vermil
21:02 Revision aac92f71 (github): libgui|GLShaderBank: Shader definition macros
The "defines" key in the shader definition can define GLSL preprocessor
macros to be prepended to the shader sources....
skyjake
20:58 Revision 3e40f49f (github): libcore: Getter for dictionaries using RecordAccessor
skyjake

2015-12-09

21:19 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
One instance of the server is located via broadcast on the local network, while the other instance is received from t... skyjake
20:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def... skyjake

2015-12-07

22:54 Revision 799135e3 (github): Homepage|Forums|CSS: Removed unnecessary space in Unread Posts list
skyjake
22:27 Revision 741110d8 (github): Homepage: Added a donation link
skyjake

2015-12-06

23:00 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
skyjake
22:55 Feature #1995: Improved 3D model shaders
Model vertex colors are now read from the model file and provided as an attribute named @aColor@. skyjake
22:55 Revision 79570cab (github): Model Renderer|Shaders: Multiply vertex color into diffuse texture color
The general-purpose shaders in renderer.pack now multiply aColor into
the color from the diffuse texture map.
IssueI...
skyjake
22:41 Revision 4b7dd26f (github): libgui: Added a vertex attribute for vertex color in ModelDrawable
Vertex colors specified in the model file (if any) are now available
via the `aColor` vertex attribute in the ModelDr...
skyjake

2015-12-05

12:26 Bug #2138 (Resolved): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
Applied in changeset commit:github|caab1d0af312701326d87ff864bffc727fb88f6f. skyjake
11:53 Revision 5e80ed77 (github): Bumped version number to 1.15.7
skyjake
11:50 Revision caab1d0a (github): UI|Client: Removed stray icon in VR Settings dialog title
Fixes #2138 skyjake
 

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