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From 2015-11-21 to 2015-12-04

2015-12-04

19:33 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
The dialog icon should be removed in the 1.15 branch because the dialogs titles don't support icons. skyjake

2015-12-01

11:41 Revision 3c5b2526 (github): Homepage|Add-on Repository: Updated link to jHRP (hosted locally)
skyjake

2015-11-30

08:57 Revision 9ac003fe (github): Windows|CMake|Fixed: Incorrect compiler flag for Assimp
skyjake

2015-11-29

13:14 Revision eaffc124 (github): Git: Ignore .msi packages
skyjake
11:48 Revision 2f051baa (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake
11:39 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
This does not appear to be applicable to the 1.15 branch, so not cherry-picking. skyjake
02:21 Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
danij
11:28 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary. skyjake
00:54 Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d. skyjake
10:47 Revision a46903ca (github): Fixed|Client|Assimp: Fixed minor build warnings
skyjake
02:20 Revision 8177c987 (github): Fixed|Renderer|Client: Segfault during ambient occlusion drawing (Hexen map02)
Line sides which share one or more edge with malformed geometry should
not be considered for ambient occlusion.
Issu...
danij
01:13 Revision 255c760d (github): Fixed|Audio|Client: Positioning of plane movement sounds; cleanup
danij
00:23 Revision 745ab8f5 (github): Audio|Client: Handle audio plugin library load error
Fixes #2134 skyjake
00:12 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
Assimp still has some auto_ptr usage, but that's not our problem. skyjake
00:11 Revision b70c42db (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake
00:04 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w... skyjake

2015-11-28

23:32 Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
21:32 Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:32 Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
danij
21:32 Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
danij
21:28 Revision d1806437 (github): Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare ...
skyjake
20:07 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
14:42 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@...
Calinou
11:45 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
19:06 Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
danij
18:48 Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
danij
18:16 Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
IssueID #2134 danij
17:49 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
17:46 Revision e5b6b9bc (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
17:40 Revision b508bf7d (github): Bumped version number to 1.15.6
skyjake
17:00 Revision 92d76494 (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
16:53 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:20 Revision ef572a0c (github): Fixed|FluidSynth|Unix: Link with the system FluidSynth library
In the non-embedded configuration, FluidSynth was not included in the
linker flags for the FluidSynth plugin.
skyjake
16:04 Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
12:25 Revision a12ed9cc (github): CMake|Unix: Enable C++11 manually
It seems newer CMake versions still do not enable C++11 unless the
compiler flag is set manually.
skyjake
11:33 Revision 1a282f4c (github): Model Renderer|Definitions: Autoscaling is disabled by default
It's best to assume that the model author has sized the model as
intended.
skyjake
11:12 Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake

2015-11-27

21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
*Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ... Calinou
21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
Calinou

2015-11-26

22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou... skyjake
22:25 Revision b7eef701 (github): Log|libcore|libdoomsday: Interactive script output bypasses filtering
When the user enters commands in the console, and the commands produce
output, it is better to allow these entries to...
skyjake
18:21 Revision 3367369c (github): Terminated branch audio-cleanup
It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
danij

2015-11-25

22:22 Revision a15bc677 (github): Documentation|Cleanup: Fixed some Doxygen warnings
skyjake
20:57 Revision 2e764334 (github): Fixed|Model Renderer: Incorrect lighting on scaled models
Tangent space vectors weren't normalized. skyjake
18:54 Revision 2040d18f (github): Homepage|Forums: Fixed post attachments and poll creation options
IssueID #1902 skyjake

2015-11-24

19:34 Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake
21:40 Revision d70668fa (github): Model Renderer|libcore: Added `worldOffset` for model assets
The `worldOffset` vector shifts the model's origin.
In the Matrix4 template, added a new withoutTranslation() method...
skyjake
21:38 Revision 5378d535 (github): Documentation: libdoomsday is a major part of the public API
skyjake
08:42 Revision ab0e9dec (github): Cleanup
skyjake
08:41 Revision f3168699 (github): Homepage: News feed comes straight from the blog
skyjake

2015-11-22

15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake
15:52 Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
The UI is sized according to the system desktop settings.
IssueID #2058
skyjake
15:52 Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
skyjake
13:58 Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
skyjake
11:12 Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
skyjake

2015-11-21

19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake
 

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