Bug #2141
Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
Start date:
2015-12-09
% Done:
100%
Description
One instance of the server is located via broadcast on the local network, while the other instance is received from the master server.
Servers should have randomized unique IDs (cf. client IDs) to detect when server announcements from various sources refer to the same server.
Related issues
Associated revisions
UI|Home|Multiplayer: Use server IDs to detect duplicates
The UI prefers to show the LAN version of the server.
IssueID #2141
History
#1 Updated by skyjake almost 9 years ago
- Related to Feature #1753: Improved Master Server API added
#2 Updated by skyjake over 8 years ago
- Target version changed from 50 to 2.1 (Late 2018)
#3 Updated by skyjake over 8 years ago
- Priority changed from High to Normal
#4 Updated by skyjake over 8 years ago
- Is duplicate of Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list added
#5 Updated by skyjake over 8 years ago
- Status changed from New to Closed
This has been handled as part of #2196.
#6 Updated by skyjake almost 8 years ago
- Assignee set to skyjake
- Target version changed from 2.1 (Late 2018) to 2.0 – Home UI & Packages
- % Done changed from 0 to 100
The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are labeled "LAN". The server IP addresses are shown in the server details popup (public IP for servers from the master, local IP for LAN servers).
#7 Updated by skyjake almost 8 years ago
- Tags changed from Multiplayer, RingZero, Server, UI to Multiplayer, Server, UI, Home
- Subject changed from Home screen shows duplicate entries for servers on local network to Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- Status changed from Closed to New
- Target version changed from 2.0 – Home UI & Packages to 2.1 (Late 2018)
- % Done changed from 100 to 30
#8 Updated by skyjake almost 8 years ago
- Status changed from New to Progressed
#9 Updated by skyjake about 6 years ago
- Related to Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers added
#10 Updated by skyjake almost 6 years ago
- Status changed from Progressed to Resolved
- % Done changed from 30 to 100
#11 Updated by skyjake almost 6 years ago
- Status changed from Resolved to Closed
Server|Network|API|Web: Added server instance IDs
A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141