Activity
From 2017-01-26 to 2017-02-08
2017-02-08
- 23:44 Revision f7c7da16 (github): libcore: Mutex guards are always inline
- 23:06 Revision 1aab2aa6 (github): libcore: Improving thread-safety
- 17:54 Revision b727325a (github): Resources|libdoomsday: Removed obsolete UI material definitions
- 17:54 Revision b20fa751 (github): UI|Home: Changed order of items in the app menu
- 17:54 Revision a587d8c5 (github): Fixed|All Games: “-warp” fails to work when given a single number argument
- The episode was undefined, thus the map URI does not found.
- 17:53 Revision 840e0352 (github): Windows|OpenGL: Workaround for occasional strange vsync behavior
- This is most likely a bug in Qt or a side effect of something that
Qt does. - 16:38 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
- 16:38 Revision fd4dabbc (github): Windows|Input|libgui: Ignore the Windows key
- IssueID #2103
- 12:11 Bug #2199: Mouse cursor not visible in UI (Windows, build 2229)
- Fixed for next build.
- 10:06 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- 10:04 Bug #2199 (In Progress): Mouse cursor not visible in UI (Windows, build 2229)
- 05:28 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- Build #2229 (previous build is fine). I tested the newest build on two computers (Windows x64) and on both the mouse ...
- 12:08 Feature #1878 (Progressed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- The foundations for implementing this are pretty much in place, thanks to the package system in 2.0.
- 12:04 Bug #2141 (Progressed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:04 Bug #2141 (New): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:02 Bug #2141: Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are lab...
- 11:57 Bug #1934 (Resolved): Crash due to IWAD version mismatch in multiplayer
- IWAD versions are now checked via the package system, so clients cannot join with the wrong IWAD version any longer.
... - 10:10 Bug #1781 (Closed): Incorrect ping time in MP info popup
- 10:10 Feature #1935 (Closed): Server connection details
- 10:09 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
- There were two problems here:
* The periodic autosave of config files was being done during game startup when bindin... - 09:44 Revision a03bcdfe (github): UI|Client: Always quickly fade to black when shutting down the engine
- The “Quit” button uses the “quit!” console command, too.
- 09:43 Revision cdae54f1 (github): UI|Client|Busy Mode: Don’t show progress indicator during startup
- Looks cleaner this way, and it wouldn’t be visible for long anyway.
- 08:25 Revision 078b383a (github): Fixed|UI|Client: Reverted a couple of problematic changes
- Startup busy mode is back, and the Home doesn’t fade itself anymore
(busy mode does that). - 00:14 Revision 02236bd3 (github): Widgets|UI|Home: Improved initial fade from black
- It was possible, in rare cases, that the Home fade to black was not
started and the screen remained black after startup. - 00:11 Revision 485427c2 (github): Refactor|Widgets|libappfw: Collecting pending assets
- 00:11 Revision efb0910f (github): UI|Client: “Quit” button will quickly fade to black first
2017-02-07
- 22:20 Revision 22ae557e (github): Fixed|Client: Use of version numbers in UI vs. elsewhere
- The human-readable format is used in the UI, while packages use the
full four-component version for precision. - 22:19 Revision ae240144 (github): Fixed|Resources|libdoomsday: Data file versioning uses full version numbers
- 22:19 Revision 8ee49768 (github): Fixed|libcore: Clarified different version-to-text conversions
- The human readable, full and compact representations all have
different uses. - 21:02 Revision 5e93432e (github): Cleanup
- 21:01 Revision 1dc04e5b (github): Cleanup|Client|GL: Busy mode not needed at startup; removed dead code
- 21:00 Revision 739e012e (github): Fixed|UI|Client: Clear buffered frames when returning to Home
- 18:40 Revision 342b4365 (github): Cleanup|OpenGL: Removed another obsolete GL parameter
- 17:56 Bug #2198 (Resolved): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- I can definitely replicate the crash using 1.15.8. It looks like issue #2061, but that was marked as fixed in May 201...
- 15:56 Bug #2198 (In Progress): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- 01:12 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
1) Start hexen original
2) G... - 17:38 Revision 0c25249c (github): Refactor|Renderer: Safer use of a dynamic array
- Address Sanitizer spotted an out-of-bounds read on the frame’s luminous
objects array. - 11:39 Revision 3c67a2b7 (github): Documentation|Wiki: Updated collection names
- No more “lib*” plugins.
[ci skip] - 11:09 Feature #1935 (Resolved): Server connection details
- 11:08 Bug #1781 (Resolved): Incorrect ping time in MP info popup
- 11:06 Feature #2197 (Closed): Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
- 09:28 Revision 2b4ab0d3 (github): Cleanup|OpenGL: Removed obsolete GL parameters
- 09:23 Revision 6410e002 (github): Fixed: Build failure
- 09:23 Revision 4a0bbb46 (github): libcore|Time: Inlined TimeDelta math
- 00:06 Revision bbd818ae (github): Multiplayer|UI|Home: Show server ping time in ServerInfoDialog
2017-02-06
- 23:03 Revision 56043a73 (github): Server|Client: Pinging the server via ServerLink and ServerInfoDialog
- 22:41 Revision 032b160c (github): Fixed|libcore: Parsing a four-component version number
- The possible build number was being ignored.
- 22:31 Revision 8358aa0e (github): All Games|Menu: Multiplayer is no longer in the game menu
- The “New Game” > “Multiplayer” page was removed, meaning that only
single-player games are started via the game’s mai... - 22:06 Revision a2a72a95 (github): Cleanup
- 21:59 Revision c70107e9 (github): Cleanup|Client: Removed obsolete UI drawing routines and unused fonts
- 21:22 Revision 1f96afdd (github): Cleanup|CMake: Avoid globbing unnecessary files
- 21:22 Revision 75342073 (github): Documentation: Updated help strings file
- 21:08 Revision 81e54237 (github): Cleanup|Documentation: Removed obsolete console commands and variables
- IssueID #2197
- 21:04 Revision 4a40a38f (github): Cleanup|Renderer|World: Removed obsolete source files
- IssueID #2197
- 20:26 Revision b6960004 (github): Cleanup|Client|World: Disabled more code related to “bledit”
- IssueID #2197
- 19:35 Revision b778a8e9 (github): Cleanup|Renderer|World: Disable the bias light grid, bias light sources, and “bledit”
- IssueID #2197
- 18:07 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- 14:17 Feature #2193 (In Progress): Update Shell Help wiki page for 2.0
- 14:17 Feature #2078 (In Progress): Update the Readme for 2.0
- 14:15 Feature #1639 (Closed): Optimize GridMap
- 14:11 Feature #2197 (Closed): Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
- The old experimental bias lighting system has two components:
* Direct light from point light sources. Tracks config... - 08:25 Revision f891e32c (github): Shell: High-resolution toolbar icons; added Options icon
- Also minor layout tweaks in Preferences.
2017-02-05
- 22:36 Revision 49ad9a09 (github): macOS|Homepage|Documentation: Updated (Mac) OS X => macOS
- 22:20 Revision c17bb462 (github): Copyright year update
- [ci skip]
- 22:05 Revision bb9a963b (github): Copyright year update
- [ci skip]
- 21:22 Feature #2196 (Closed): Improved multiplayer UI in the Home
- 10:19 Feature #2196 (Resolved): Improved multiplayer UI in the Home
- 21:19 Revision 6fddbb2f (github): UI|Client: Minor layout tweaks for settings dialogs
- 20:37 Revision 125486a4 (github): Cleanup
- 20:37 Revision a80e99d6 (github): Fixed|libgui|Font: Text transformations for fonts
- After the improved font caching, transformations must be tracked
like any other font property. - 18:57 Revision e81b2769 (github): Resources|libdoomsday: Cleanup
- [ci skip]
- 14:47 Revision 4b78c62f (github): Cleanup
- 14:24 Revision 68f08489 (github): Server: Cleanup
- 12:36 Revision b347a6b4 (github): Multiplayer|UI: Fixed Multiplayer server list; allow/disallow joining
- Disable “Join” button when server disallows joining.
Fixed the “Refresh List” action in the Multiplayer tab in Home.... - 12:32 Revision 0fabcb45 (github): Widgets|libappfw: Allow overriding manual widget opacity
- 10:53 Revision 0b57cf3e (github): Fixed|All Games|Tools: Minor compiler warnings
- 10:40 Revision 2c180016 (github): Cleanup
- 10:19 Feature #1994 (Closed): Model asset for player weapons (model.weapon.*)
- 09:58 Revision ec2a5606 (github): Fixed|UI|Home: Home should not fade away when it becomes disabled
- Home is disabled during its scroll animation, but it should always
stay at full opacity. - 09:57 Revision f6fec0af (github): Cleanup
- 09:56 Revision f190db84 (github): Multiplayer|Resources|UI: Local packages have to be manually enabled
- Since there isn’t a reliable test yet to determine whether a package
will be fully compatible with MP-local use, the ... - 09:54 Revision e1d512e7 (github): Widgets|libappfw: Opacity-related attributes apply to descendants, too
- 09:52 Revision 641656a5 (github): libcore: Convenience method for accessing Config variables
2017-02-04
- 23:02 Revision 9143d6f7 (github): Multiplayer|Client: Load local packages when joining a game
- The configured local packages are added to the server profile. No
compatibility checks for made at the moment. - 23:01 Revision 48ab26c5 (github): Resources|libdoomsday: Configuring local packages for multiplayer
- 23:00 Revision e42c3a04 (github): libcore|FS: Human-readable package ID and version text
- 21:07 Revision 91917573 (github): Multiplayer|UI: Remember chosen MP local packages per game
- 21:06 Revision 525f1d3d (github): Scripting|libcore: Converting an ArrayValue to StringList
- 21:05 Revision 2d031c70 (github): Cleanup: Consistent file naming in “net.dengine” packages
- 21:05 Revision c9e3f1e2 (github): Cleanup|Scripting: libdoomsday calls app-level config init script
- 13:52 Revision dccdd9b1 (github): UI|Multiplayer|Home: ServerInfoDialog has “Join Game”, “Local Packages” buttons
- One can join the game via the info dialog, and also pick additional
packages to load locally. - 13:50 Revision 156b8996 (github): Cleanup|Scripting: Use the “record foo()” syntax for convenience
2017-02-03
- 21:07 Revision e24bce83 (github): X11|UI|Default Style: Smaller monospace font
- 21:07 Revision 265f0efd (github): Tools|Doomsday Script: Cleanup
- 12:09 Revision 8833373a (github): UI|Home|libdoomsday: Right-click saves to inspect
- Right-clicking a save will show the savegame metadata, including the
list of packages used in the save.
The text sty... - 12:07 Revision 7eaa38fc (github): Fixed|Savegame: Session ID integer overflow
- 12:06 Revision 3dc556a7 (github): Widgets|libappfw: Renamed a PopupWidget method
- 12:05 Revision 83654738 (github): libcore: Converting to a de::StringList
- 10:01 Revision 45a98994 (github): UI|Home: Check for missing/mismatched packages in the server info dialog
- Shows the local version of the package, if one can be found.
- 10:00 Revision 2775f712 (github): libdoomsday|DMU: No fatal errors when encountering invalid values
- Just log the errors and ignore.
- 09:59 Revision a01843a6 (github): Multiplayer|libshell: Server info has the full 4-component version
- Build number always included.
- 09:58 Revision ec03c4d5 (github): libgui|Font: Comment about clearing tab stops
- 09:58 Revision 686d82e0 (github): libcore|FS: Minor version numbering improvements
- Querying package file’s version. Returning a four-component version
number string. - 09:56 Revision 45cb7d48 (github): UI|Home: Right-clicking an MP item opens the server info dialog
- 09:56 Revision b90068e6 (github): Resources|libdoomsday: Identify TNT/Plutonia IWADs with a version
2017-02-02
- 23:58 Revision 25d3f9c6 (github): UI|Home: Clicking on multiplayer items
- 23:58 Revision 280b95ad (github): Widgets|libappfw: PanelButton does not always have to eat mouse events
- 23:36 Revision c5b9f811 (github): UI|Home: Improved ServerInfoDialog layout and appearance
- Added a background for the map outline, added sizing rules, and
increased font size for the status info. Server packa... - 23:35 Revision 2913d25d (github): UI|Home: PackagesWidget supports adjustable margins
- 23:35 Revision 84f6ec5c (github): Widgets|libappfw: Method for opening or closing a popup
- 23:34 Revision cc424633 (github): Cleanup: Debugging
- 17:31 Revision d8707be2 (github): Fixed|Turbo: Build failure (include paths)
- 17:13 Revision 207ecb95 (github): Cleanup
- 17:13 Revision d5990fca (github): Fixed|Windows|Audio: Fixed a 64-bit value conversion in winmm audio plugin
- 17:12 Revision efac964b (github): Performance|Network|libcore: Keep local IP addresses cached
- On some platforms it takes a while to query the IP addresses of all the
available network interfaces. Now this query ... - 00:01 Revision 486ef374 (github): UI|Home: Show map outline and other server info in ServerInfoDialog
2017-02-01
- 23:59 Revision 60004930 (github): Fixed|Shell: Spurious buttons in the Options tab after connecting
- 20:49 Revision 4cdb1dd2 (github): UI|Client: ServerInfoDialog queries map outline
- 19:38 Revision 18514fb5 (github): Server: Changes to “server-public” cause immediate announcements
- Non-public servers are announced as un-joinable.
- 19:38 Revision 35dcc4dd (github): UI|Client: Setting up MapOutlineWidget; ServerLink parses outline response
- 19:37 Revision 5c1fa148 (github): UI|Widgets: Changing colors in PackagesWidget
- 19:37 Revision 55b50a96 (github): Refactor|Client: ServerLink uses pimpl-friendly audiences
- 19:34 Revision 127bba64 (github): Refactor|Server: Initializing a map outline packet
- 19:32 Revision 83ed18d9 (github): libcore: Added a new constructor for ByteSubArray
- 19:32 Revision 3c8f6b9e (github): UI|Widgets|libappfw: Change LineEditWidget colors and hint font
- 19:31 Revision 8b8811f8 (github): Fixed|Master Server: Server IP address incorrectly entered to database
- Must be unsigned for IPv4.
- 19:30 Revision ea36b390 (github): UI|Widgets: HomeItemWidget color switching
- The icon color needs to match the text color.
2017-01-31
- 11:53 Revision d97e4754 (github): UI|Widgets: Querying HomeItemWidget’s current text color
- 11:52 Revision 9063a254 (github): UI|Widgets: Configuring which tags are hidden in PackagesWidget
2017-01-30
- 23:27 Revision 5e6a0f2a (github): UI|Home: Query latest server information in ServerInfoDialog
- A direct query will contain all information, including player names
and package list. - 23:26 Revision d16de7fb (github): Cleanup
- 10:48 Feature #2196 (Closed): Improved multiplayer UI in the Home
- "Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
2017-01-29
- 22:58 Revision ae99a02d (github): UI|Home: Added basic information about servers to ServerInfoDialog
- 21:48 Revision 60a16bcc (github): Server|Network: Servers can specify a public domain name for joining
- 19:44 Revision e06eccb6 (github): UI|Client: Added stub for ServerInfoDialog
- 16:38 Revision 96baa728 (github): Cleanup|X11: Conflicting X11 preprocessor define
- 16:30 Revision a8a3b9e6 (github): Cleanup|X11: Undefined conflicting X11 preprocessor define
- 16:12 Revision 1986306d (github): Refactor|Log: Extra verbose entries only created if enabled in LogBuffer
- Do not waste time and memory for buffering extra verbose log entries
if they won’t be visible in the LogBuffer. - 12:40 Revision 2419421d (github): UI|Home: Ensuring the input focus is cleared when a game starts
- 12:40 Revision af054576 (github): Widgets|libcore: Disabled focused widget relinquishes focus
- 12:40 Revision 5e6c079e (github): UI|Home: Disable Home when dismissed
- 12:31 Revision 85f9c0e1 (github): Fixed|Server|Client: Wait for file system init before checking game availability
- Particularly was a problem when trying to start a server without the "-game" option.
- 08:05 Revision 3dac4371 (github): Model Renderer: Sequence duration can be overridden in sequence definition
- Override sequence duration with the “duration” variable, parameter is
floating-point seconds.
2017-01-28
- 21:07 Revision b33ca17b (github): Fixed|Model Renderer: Restoring model animation variables from a save
- Incorrect variable names were being used when updating animations
after a save was loaded. - 21:04 Revision 23261241 (github): Scripting|libcore: Making copies of records vs. read-only variables
- Read-only variables should be assigned, too.
- 15:21 Revision 8adb74b3 (github): libgui|GLShader: Default to GLSL version 1.20
- 13:42 Revision ddd35805 (github): Cleanup|Renderer: Removed obsolete VR shader
2017-01-26
- 17:56 Revision e4d9f151 (github): Cleanup
- 17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
- 17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
- 13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
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