Feature #1994
Model asset for player weapons (model.weapon.*)
Status:
Closed
Priority:
High
Assignee:
Category:
Enhancement
Target version:
Start date:
2015-06-20
% Done:
100%
Description
While model.thing.*
assets represent objects in the game world, model.weapon.*
would represent the "psprites", i.e., so called HUD weapons.
Positioning is important with player weapons. The model should use viewport dependent positioning and traditional view bobbing to replicate the appearance of the original game sprites (for a vanilla feel).
Related issues
History
#1 Updated by skyjake over 9 years ago
- Assignee set to skyjake
#2 Updated by skyjake over 9 years ago
- Related to Feature #8: New GL2 based model renderer added
#3 Updated by skyjake over 9 years ago
- Related to deleted (Feature #8: New GL2 based model renderer)
#4 Updated by skyjake over 9 years ago
- Follows Feature #8: New GL2 based model renderer added
#5 Updated by skyjake over 9 years ago
- Due date deleted (
2013-10-12)
#6 Updated by danij over 9 years ago
- Target version deleted (
42)
#7 Updated by skyjake over 9 years ago
- Status changed from New to In Progress
- Target version set to 2.0 – Home UI & Packages
#8 Updated by skyjake over 9 years ago
- Start date changed from 2013-10-12 to 2015-06-20
#9 Updated by skyjake about 9 years ago
- % Done changed from 0 to 80
#10 Updated by skyjake almost 9 years ago
The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its own bobbing animation for when the player is walking.
#11 Updated by skyjake about 8 years ago
- Priority changed from Normal to High
#12 Updated by skyjake over 7 years ago
- Precedes Bug #2194: Enhanced player weapon 3D model animations (VR compatible) added
#13 Updated by skyjake over 7 years ago
- Description updated (diff)
#14 Updated by skyjake over 7 years ago
- Tags changed from 3DModel, Assets to 3DModel, Assets, Weapons
#15 Updated by skyjake over 7 years ago
- Status changed from In Progress to Resolved
- % Done changed from 80 to 100
I consider this good enough for the 2.0 release.
#16 Updated by skyjake over 7 years ago
- Status changed from Resolved to Closed