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Feature #1994

Updated by skyjake almost 8 years ago

While @model.thing.*@ assets represent objects in the game world, @model.weapon.*@ would represent the "psprites", i.e., so called HUD weapons.

Positioning is important with player weapons. The model Both positioning types should use be supported:
*
viewport dependent positioning and traditional view bobbing to replicate the appearance of the original game sprites (for a vanilla feel). feel)
* real-world 3D positioning and realistic/animated motion for VR

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