Feature #1994
Updated by skyjake almost 8 years ago
While @model.thing.*@ assets represent objects in the game world, @model.weapon.*@ would represent the "psprites", i.e., so called HUD weapons.
Positioning is important with player weapons. The model Both positioning types should use be supported:
* viewport dependent positioning and traditional view bobbing to replicate the appearance of the original game sprites (for a vanilla feel). feel)
* real-world 3D positioning and realistic/animated motion for VR
Positioning is important with player weapons. The model Both positioning types should use be supported:
* viewport dependent positioning and traditional view bobbing to replicate the appearance of the original game sprites (for a vanilla feel). feel)
* real-world 3D positioning and realistic/animated motion for VR