Enhanced player weapon 3D model animations (VR compatible)
The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be able to animate the bobbing as its own animation sequence, it would allow for more realistic and varied weapon-carrying animations.
This is also important for "real-world" 3D positioning in VR, where having a realistic position and motion for the weapon is more important.
#1 Updated by skyjake about 6 years ago
- Start date changed from 2017-01-19 to 2015-06-21
- Follows Feature #1994: Model asset for player weapons (model.weapon.*) added