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Rendering
Backlog for rendering/OpenGL focused issues.
5%
92 issues
(
2 closed
—
90 open
)
Issues by
Tracker
Status
Priority
Author
Assignee
Category
Bug
2/52
Feature
0/40
Related issues
Bug #10
: [InFine] Line spacing for text
Bug #263
: Particles rendered at wrong height
Bug #511
: [Heretic|Hexen] Torch fix not applied (low ceiling)
Bug #514
: Light decoration placement on planes if origin is incident with a sector boundary
Bug #552
: Ambient occlusion on middle surfaces of 2-sided lines
Bug #613
: [InFine] Inadvertent background animation
Bug #729
: Models cut off in 16:10 view ratio
Bug #882
: Fullbright psprites and colored lighting
Bug #883
: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Bug #908
: Detail texture maximum distance ignored
Bug #910
: Flat tiling error with custom flats
Bug #918
: Particles and looking up/down sharply
Bug #966
: [Doom] Use of CWILV graphics on automap
Bug #967
: Sprite angling incorrect at sharp angles
Bug #1004
: [Hexen] 3D Tree_Destructive appearance is incorrect
Bug #1059
: [Heretic] Health counter jumps up and down
Bug #1063
: Flash state models offset incorrectly in 16:10
Bug #1067
: White player arrow missing on automap
Bug #1069
: Default background colour for holes in splash screens
Bug #1083
: In-game window contents resizing glitches
Bug #1088
: [Hexen] Hud doesn't switch to INRED graphics when low on health
Bug #1096
: [Doom] Red shadows in status bar font
Bug #1125
: Handling missing OpenGL support during launch
Bug #1126
: MD2 model render pop
Bug #1130
: Mana bars on the statusbar ignore opacity
Bug #1592
: [HUD] Weapon lower animation briefly restarts
Bug #1597
: [HUD] Psprite positioning too low
Bug #1631
: Doom 2 finale: animation speeds for the Cast
Bug #1783
: Ambient occlusion crosses sectors with different heights
Bug #1815
: Screen wipe still smoothed with Vanilla renderer profile (console transition)
Bug #1819
: Mobj Particles won't start.
Bug #1863
: [automap] line updating
Bug #1928
: GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
Bug #1942
: About dialog contents clipping vs -fontsize
Bug #1958
: Help infine clash with already playing infine
Bug #1968
: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
Bug #2041
: Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
Bug #2048
: Particle effects obscure map objects
Bug #2091
: State Particles won't start for Afrit in some cases (Hexen)
Bug #2094
: Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
Bug #2096
: [Heretic] [HeXen] hud number one offset
Bug #2104
: [Doom] Boss Brain generators incorrect position
Bug #2180
: Task bar shows only partially (Intel Mobility)
Bug #2194
: Enhanced player weapon 3D model animations (VR compatible)
Bug #2233
: Fov 160 issues with texture filtering
Bug #2234
: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Bug #2239
: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
Bug #2256
: Sky clipping through ceiling
Bug #2257
: FIREBLU texture replacements blink in Doom II
Bug #2370
: [2.3 Unstable] Render Hack Regressions
Bug #2406
: [Windows] Color adjustments are not being applied
Bug #2450
: weapon stretched
Feature #6
: Draw lens flares using GL2
Feature #390
: Alignpitch/yaw flags for model particles
Feature #1233
: Surface decorations using 3D models
Feature #1242
: Player weapon particle muzzle flashes (for external viewers only)
Feature #1264
: Conditional decorations
Feature #1276
: Attach dynamic lights on models
Feature #1287
: Particle generator flag: transform center offset along with the object
Feature #1289
: Flat-triggered particle generators created/destroyed on material change
Feature #1305
: Particle generator flag: instantly kill generator
Feature #1314
: Particle spawn rate affected by mobj visibility
Feature #1323
: Set skin on particle model from within particle generator
Feature #1335
: Random particle types
Feature #1336
: Random textured particle direction
Feature #1362
: Smoothing of dynlights & halos
Feature #1364
: More options for pt_line type particles
Feature #1368
: More Alt Start positions in Generators
Feature #1414
: Generate particles when touching a plane
Feature #1416
: [Doom] Invisible "fuzz" effect
Feature #1430
: Particle generator decorations (e.g., particles from a wall)
Feature #1476
: Support for the features of the Playpal and Colormap lumps
Feature #1535
: Option for fullbright textures affected by colored sectors
Feature #1542
: Use hit origin for Damage generator
Feature #1546
: Option for particle generator to hide sprite
Feature #1573
: Setting for number of samples used for antialiasing
Feature #1622
: Vanilla depth shading
Feature #1623
: Shaders
Feature #1625
: Per-pixel surface shading (bump/specular/reflection etc. mapping)
Feature #1663
: Replace game-side color filter / special effect with LensFx
Feature #1677
: Square particle shape (option, as alternative to round particles)
Feature #1694
: [Doom] Invulnerability animation: full bright sync, apply tic rate
Feature #1699
: Particle renderer 2.0
Feature #1865
: Align 3D model's head with the target's direction
Feature #2123
: Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
Feature #2159
: Enhanced control over model animation sequences
Feature #2160
: Custom screenshader support and profiles
Feature #2170
: Improved sequence-based model animation mechanism
Feature #2188
: Use OpenVR SDK for virtual reality
Feature #2195
: Permanent blood (surface decal effect)
Feature #2383
: Stereo rendering convergence setting
Feature #2449
: FBX LOD
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Doomsday
Engine
2.3
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