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Bug #2048

Particle effects obscure map objects

Added by rhargrave almost 9 years ago. Updated about 7 years ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Defect
Target version:
Start date:
2015-05-13
% Done:

0%


Description

I have attached definitions for all available game plugins, however this is an issue with the engine rather than the plugins. In short, given that you have one of these addons installed, bloodsplatter effects are rendered over items and enemies, among other things. This can be quite unpleasant when dealing with enemies in large quantities, as they will be hidden by the splatter -- especially when backed up against walls to which the splatter has attached.

Included are screenshots of the issue affecting Chex and Heretic. I have attached definitions for all plugins, however.

chex-001.png (787 KB) chex-001.png Slime splatter against a rear wall partially covers a nearby phlemoid. rhargrave, 2015-05-13 03:44
chex-002.png (1.45 MB) chex-002.png Slime splatter covers a lamp, although it is oriented as if it is on the ground. rhargrave, 2015-05-13 03:44
heretic-004.png (1.03 MB) heretic-004.png Blood splatter on a rear wall almost entirely hides a quartz flash immediately in front of the player. rhargrave, 2015-05-13 03:45
hereticgore.pk3 (3.99 KB) hereticgore.pk3 Blood splatter for Heretic. rhargrave, 2015-05-13 03:45
hexengore.pk3 (4.13 KB) hexengore.pk3 Blood splatter for Hexen. rhargrave, 2015-05-13 03:45
heretic-005.png (1.19 MB) heretic-005.png Blood splatter residing further in to the viewplane overlaps a nearby gib, although perspective makes it apparent that it is further. rhargrave, 2015-05-13 03:45
chexgore.pk3 (3.99 KB) chexgore.pk3 Violence for Chex Quest. rhargrave, 2015-05-13 03:45
doomgore.pk3 (4.22 KB) doomgore.pk3 Blood splatter for Doom 1 and 2. rhargrave, 2015-05-13 03:45

History

#1 Updated by rhargrave almost 9 years ago

  • Category set to Minor detail

#2 Updated by rhargrave almost 9 years ago

  • Subject changed from Decals (e.g. blood splatter) resider either on a high z-index than, or are rendered after, other objects to Particle effects obscure map objects
  • Category changed from Minor detail to Defect

#3 Updated by skyjake about 7 years ago

  • Priority changed from Normal to High
  • Target version set to Rendering

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