Bug #552
Ambient occlusion on middle surfaces of 2-sided lines
Start date:
2008-10-24
% Done:
0%
Description
How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
Labels: Graphics
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to AmbientOcclusion, Renderer
- Subject changed from [Fakeradio] Middle surfaces on twosided linedefs to Ambient occlusion on middle surfaces of 2-sided lines
- Category set to Defect
- Target version deleted (
1.7.15)
#2 Updated by skyjake over 7 years ago
- Target version set to Rendering