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Bug #552

Ambient occlusion on middle surfaces of 2-sided lines

Added by danij about 16 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Defect
Target version:
Start date:
2008-10-24
% Done:

0%

Tags:

Description

How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake about 11 years ago

  • Tags set to AmbientOcclusion, Renderer
  • Subject changed from [Fakeradio] Middle surfaces on twosided linedefs to Ambient occlusion on middle surfaces of 2-sided lines
  • Category set to Defect
  • Target version deleted (1.7.15)

#2 Updated by skyjake over 7 years ago

  • Target version set to Rendering

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