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Bug #966

[Doom] Use of CWILV graphics on automap

Added by vermil almost 9 years ago. Updated about 3 years ago.

Status:
Progressed
Priority:
Normal
Assignee:
-
Category:
Defect
Target version:
Start date:
2011-07-20
% Done:

50%

Tags:

Description

Some Doom pwads replace the CWILV graphics with large amounts of text (i.e. story text) or screenshots.

Notable examples of pwads that do this are the unofficial commercial wads Perditions Gate and Hell 2 Pay.

It looks a bit silly when Dday displays these CWILV graphics in the Map Title and/or automap. In the above mentioned wads it leads to the Map Title displaying story text meant to be seen by the player at the end of the level.

In a smaller and probably negiable issue. The original Doom and Doom2 maps E3M7 and Map11 feature different automap names to their CWILV; "Limbo" and "O of Destruction", rather than "Gate to Limbo" and "Circle of Destruction" respectively. Since Dday began using CWILV graphics on the automap, these alternate map names are no longer displayed by Dday.

Labels: Graphics


Related issues

Related to Feature #1494: InFine script for "MapTitle" displayRejected2009-05-31

Related to Feature #1602: Improvements for map title in automapNew2013-10-18

History

#1 Updated by danij almost 9 years ago

I'm not sure there is much more we can do about this in practice. Any ideas?

#2 Updated by skyjake over 8 years ago

A compatibility cvar that restricts the use of CWILV graphics to the intermission?

Later on we should implement a mechanism for forcing cvars to certain values in specific configurations/addons. It could even feature a central online database (perhaps part of the add-on repository) where certain known wads like the ones mentioned here automatically get their metadata from.

#3 Updated by danij over 8 years ago

- Priority: 4 --> 6

#4 Updated by danij almost 7 years ago

Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11

#5 Updated by skyjake almost 7 years ago

Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, and if so, it isn't used as the map title?

#6 Updated by skyjake almost 7 years ago

The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the automap. One should set this cvar to 0 if playing PWADs that use CWILVs for non-title purposes.

#7 Updated by skyjake over 6 years ago

  • Tags set to UI, Doom, Automap
  • Category set to Defect
  • Status changed from New to In Progress
  • Target version deleted (1.9.0-beta6)
  • % Done changed from 0 to 50

#8 Updated by skyjake almost 4 years ago

  • Status changed from In Progress to Progressed

#9 Updated by skyjake about 3 years ago

  • Target version set to Rendering

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