https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312011-06-11T12:40:52ZTrackerDoomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22532011-06-11T12:40:52Zdanijdanij@dengine.net
<ul></ul><p>I'm not sure there is much more we can do about this in practice. Any ideas?</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22542012-02-25T17:32:26Zskyjake
<ul></ul><p>A compatibility cvar that restricts the use of CWILV graphics to the intermission?</p>
<p>Later on we should implement a mechanism for forcing cvars to certain values in specific configurations/addons. It could even feature a central online database (perhaps part of the add-on repository) where certain known wads like the ones mentioned here automatically get their metadata from.</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22552012-02-26T10:07:58Zdanijdanij@dengine.net
<ul></ul><p>- <b>Priority</b>: 4 --> 6</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22562013-07-15T16:50:57Zdanijdanij@dengine.net
<ul></ul><p>Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22572013-07-15T16:50:59Zskyjake
<ul></ul><p>Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, and if so, it isn't used as the map title?</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=22582013-07-15T17:14:01Zskyjake
<ul></ul><p>The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the automap. One should set this cvar to 0 if playing PWADs that use CWILVs for non-title purposes.</p> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=40852013-10-22T19:52:50Zskyjake
<ul><li><strong>Tags</strong> set to <i>UI, Doom, Automap</i></li><li><strong>Category</strong> set to <i>Defect</i></li><li><strong>Status</strong> changed from <i>New</i> to <i>In Progress</i></li><li><strong>Target version</strong> deleted (<del><i>1.9.0-beta6</i></del>)</li><li><strong>% Done</strong> changed from <i>0</i> to <i>50</i></li></ul> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=71382016-07-05T23:54:57Zskyjake
<ul><li><strong>Status</strong> changed from <i>In Progress</i> to <i>Progressed</i></li></ul> Doomsday Engine - Bug #966: [Doom] Use of CWILV graphics on automaphttps://tracker.dengine.net/issues/966?journal_id=79562017-04-03T14:56:52Zskyjake
<ul><li><strong>Target version</strong> set to <i>Rendering</i></li></ul>