Doom 2 finale: animation speeds for the Cast
The first death state of each mobj in the cast call at the end of Doom2 (and Final Doom), appears to be being displayed for the wrong amount of time.
It is only displayed for a fraction of the time of the other states; this doesn't match the infine for the cast call, which says all the states should be displayed for the same amount of time.
Is Dday not precaching the death sprites quickly enough and hence by the time it has, the first death state has already nearly finished?
Apologies for the poor description; it’s one of those things that’s easy to show but not so easy to type up concisely.