Set skin on particle model from within particle generator
Being able to change the skin of a model particle from
within the particle generator would be extremely useful.
There is a work around. It means creating another
particle definition thats exactly same other than the skin
number and then switching models at stage X.
#1 Updated by skyjake over 9 years ago
- Tags set to Particles, 3DModel
#2 Updated by skyjake over 6 years ago
- Target version set to Rendering