Use hit origin for Damage generator
The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardless of what part of the obj is shot (i.e. you can only set a fixed spawn point).
Maybe an option to make them auto spawn at the source of the damage (i.e. where the attack hit's the obj, like the blood splats do)?
#1 Updated by skyjake over 9 years ago
- Tags set to Particles
- Subject changed from Damage generator extension to Use hit origin for Damage generator
#2 Updated by skyjake over 9 years ago
- Category set to Enhancement
- Priority changed from Normal to High
#3 Updated by skyjake over 3 years ago
- Related to Feature #1699: Particle renderer 2.0 added
#4 Updated by skyjake over 3 years ago
- Target version set to Rendering