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Feature #1542

Use hit origin for Damage generator

Added by vermil almost 9 years ago. Updated 6 months ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2011-06-30
% Done:

0%

Tags:

Description

The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardless of what part of the obj is shot (i.e. you can only set a fixed spawn point).

Maybe an option to make them auto spawn at the source of the damage (i.e. where the attack hit's the obj, like the blood splats do)?

Labels: Graphics


Related issues

Related to Feature #1699: Particle renderer 2.0New2014-01-03

History

#1 Updated by skyjake over 6 years ago

  • Tags set to Particles
  • Subject changed from Damage generator extension to Use hit origin for Damage generator

#2 Updated by skyjake over 6 years ago

  • Category set to Enhancement
  • Priority changed from Normal to High

#3 Updated by skyjake 6 months ago

#4 Updated by skyjake 6 months ago

  • Target version set to Rendering

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