Feature #1289
Flat-triggered particle generators created/destroyed on material change
Start date:
2003-09-17
% Done:
0%
Description
After a texture change any associated particle
generators should be either destroyed or created as
needed.
(Reminder) ...I can implement a simpler check in the
particle generator routines. When a flat-triggered
generator is processed, it shouldn't be too difficult to
check if the triggering plane has changed textures, and
if so the generator can be killed.
Labels: Customizability
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to Particles
#2 Updated by skyjake about 11 years ago
- Subject changed from FLAT particle generators Created/Detroyed on texture change. to Flat-triggered generators created/detroyed on material change
- Priority changed from Normal to High
#3 Updated by skyjake about 11 years ago
- Subject changed from Flat-triggered generators created/detroyed on material change to Flat-triggered generators created/destroyed on material change
#4 Updated by skyjake almost 5 years ago
- Category set to Enhancement
- Target version set to Rendering
#5 Updated by skyjake almost 5 years ago
- Related to Feature #1699: Particle renderer 2.0 added
#6 Updated by skyjake almost 5 years ago
- Subject changed from Flat-triggered generators created/destroyed on material change to Flat-triggered particle generators created/destroyed on material change