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Feature #1289

Flat-triggered particle generators created/destroyed on material change

Added by danij about 21 years ago. Updated almost 5 years ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2003-09-17
% Done:

0%

Tags:

Description

After a texture change any associated particle
generators should be either destroyed or created as
needed.

(Reminder) ...I can implement a simpler check in the
particle generator routines. When a flat-triggered
generator is processed, it shouldn't be too difficult to
check if the triggering plane has changed textures, and
if so the generator can be killed.

Labels: Customizability


Related issues

Related to Feature #1699: Particle renderer 2.0New2014-01-03

History

#1 Updated by skyjake about 11 years ago

  • Tags set to Particles

#2 Updated by skyjake about 11 years ago

  • Subject changed from FLAT particle generators Created/Detroyed on texture change. to Flat-triggered generators created/detroyed on material change
  • Priority changed from Normal to High

#3 Updated by skyjake about 11 years ago

  • Subject changed from Flat-triggered generators created/detroyed on material change to Flat-triggered generators created/destroyed on material change

#4 Updated by skyjake almost 5 years ago

  • Category set to Enhancement
  • Target version set to Rendering

#5 Updated by skyjake almost 5 years ago

#6 Updated by skyjake almost 5 years ago

  • Subject changed from Flat-triggered generators created/destroyed on material change to Flat-triggered particle generators created/destroyed on material change

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