Bug #263
Particles rendered at wrong height
Start date:
2005-11-07
% Done:
0%
Description
There is currently a bug with the rendering of
particles (see the attached screenshot).
I believe this could be caused due to the particle
ending up inside the wall due to the approximated
method used when calculating particle movement (to keep
up speed obviously).
What I think is happening is that when this happens on
a two sided wall the particles Z position is using the
backsector's height instead of the frontsector (where
the impact happened).
Labels: Graphics
History
#1
    
    Updated by danij almost 20 years ago
    
    Screenshot showing the particle bug
Attachments:#2
    
    Updated by skyjake about 12 years ago
    
    - Tags set to Particles, Renderer
 - Category set to Defect
 - Target version deleted (
1.9.0-beta6) 
#3
    
    Updated by skyjake over 8 years ago
    
    - Target version set to Rendering