Bug #263
Particles rendered at wrong height
Start date:
2005-11-07
% Done:
0%
Description
There is currently a bug with the rendering of
particles (see the attached screenshot).
I believe this could be caused due to the particle
ending up inside the wall due to the approximated
method used when calculating particle movement (to keep
up speed obviously).
What I think is happening is that when this happens on
a two sided wall the particles Z position is using the
backsector's height instead of the frontsector (where
the impact happened).
Labels: Graphics
History
#1 Updated by danij about 19 years ago
Screenshot showing the particle bug
Attachments:#2 Updated by skyjake about 11 years ago
- Tags set to Particles, Renderer
- Category set to Defect
- Target version deleted (
1.9.0-beta6)
#3 Updated by skyjake over 7 years ago
- Target version set to Rendering