Particles rendered at wrong height
There is currently a bug with the rendering of
particles (see the attached screenshot).
I believe this could be caused due to the particle
ending up inside the wall due to the approximated
method used when calculating particle movement (to keep
up speed obviously).
What I think is happening is that when this happens on
a two sided wall the particles Z position is using the
backsector's height instead of the frontsector (where
the impact happened).
#1 Updated by danij over 14 years ago
Screenshot showing the particle bugAttachments: