[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded by the linedef(s) of the polyobj in a neighbouring subsector.
Labels: OpenGL Renderer
#1 Updated by danij almost 13 years ago
Fix by spreading polyobj links to all contacted BSP leafs, similarly to dynamic lights.
#2 Updated by skyjake over 9 years ago
- Tags set to Renderer, Geometry
- Category set to Defect
- Target version deleted (
#3 Updated by skyjake almost 6 years ago
- Target version set to Rendering
#4 Updated by skyjake over 3 years ago
- Assignee deleted (