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From 2010-03-23 to 2010-04-05

2010-04-05

23:05 Revision 4b3af133 (github): Fix un-expiration of pointer axes.
skyjake
21:22 Revision 2e1d78b1 (github): Ignore .user files.
skyjake
21:18 Revision ec8655c7 (github): Fixed bug 2980026: Shortcut bindings in menu.
The menu wasn't binding any of the shortcut keys into the correct context. skyjake
21:08 Revision 16917e91 (github): Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker.
skyjake
20:45 Revision c4b2db84 (github): Fixed bug 2578612: Chainsaw/Gauntlet behavior.
The attack lunge was not being applied. Now it is, although
its strength could perhaps use a bit of fine-tuning still.
skyjake
19:28 Revision 5dc5f85c (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
19:14 Revision 13bb5bf6 (github): Fixed bug 2899607: Double press input events.
The event sequence responder was eating events that were part of a
partial sequence. This prevented the execution of ...
skyjake
18:29 Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
18:28 Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
danij
18:26 Revision fcd97beb (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
18:19 Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Fix by spreading polyobj links to all contacted BSP leafs, similarly to dynamic lights. danij
18:19 Revision b1cf3871 (github): Fixed bug 2849414: Shoots after loading/saving from menu.
There already was a mechanism that kept track which binding context
each individual input device (a particular key/ax...
skyjake
17:53 Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb
danij
17:46 Bug #602: Changed chainsaw behaviour
Attack lunge restored for beta6.9. skyjake
17:22 Bug #825: XG: Damage class if health below
Fixed for 1.9.0-Beta6.9 danij
17:18 Bug #824: Double press input events
That is a good solution. The only problem is that the controls menu doesn't support modifier combinations... skyjake
17:10 Bug #824: Double press input events
Brainwave: Change the default bindings for the chat widget, making use of the new shift modifier. That way, its still... danij
17:06 Bug #824: Double press input events
Well, we need a better chat widget anyway... skyjake
16:58 Bug #824: Double press input events
Good point. Clearly then, the event responder cannot eat events in a partial sequence.
We don't want to interfere ...
danij
16:53 Bug #824: Double press input events
That would likely help somewhat but it's not a full fix. Events would still be erroneously eaten if the user has conf... skyjake
16:47 Bug #824: Double press input events
How about; once the first event in a sequence is triggered, any subsequent events in a partial sequence are eaten. Th... danij
16:43 Bug #824: Double press input events
I think there is a fundamental conflict between the sequence responder and the bindings. Either we get "misfires" dur... skyjake
16:21 Bug #824: Double press input events
There may be a problem with that. Without testing, here is what I'm thinking:
If an event sequence uses a characte...
danij
16:58 Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
danij
16:21 Revision 2fffd266 (github): Bumped for Beta 6.9.
skyjake
15:34 Feature #1489: Separate decor definitions for different plane types
I guess I should also add particle def's to the the above suggestion since they can be flat based. vermil
15:25 Bug #757: SND_INFO error when changing difficulty on MP setup
Multiplayer does not work at all in the current 1.9.0 beta releases. We are aware of the problems and they will be ad... danij
15:04 Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099)
danij
14:29 Bug #885 (Closed): GL state - wireframe vs sky vs fakeradio shadow edges
I noticed a slightly odd GL state management issue with the current Beta6 branch (as of #53cbd8944bd470495f95c619d78d... danij
14:15 Bug #330: Crash bug in jdoom with 3d models enabled
Please recheck this in 1.9.0-Beta6.9 (when released), as a rare zone heap corruption issue was found and fixed; this ... danij
13:52 Revision f3ef787b (github): Fix line endings.
danij
13:13 Bug #756: Shoots after loading a saved game with a click
Fixed for beta6.9.
There already was a mechanism that kept track which binding context each individual input devic...
skyjake
13:05 Bug #736: Player acceleration and movement
I might check that out, but as this bug report is not in my top priority list currently, please feel free to tweak th... skyjake
12:31 Bug #736: Player acceleration and movement
Anything I can do to assist? If its a case of not being able to compare vs the original game: are you aware that Choc... danij
12:17 Bug #736: Player acceleration and movement
I am unable to do anything about this at the moment due to not having a suitable reference to check the behavior agai... skyjake
13:02 Bug #773: Hexen Not loading Map
Picture of Error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/f235/attachment/HexenE...
ipowers
13:00 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
I really don't know what to do about the problem seen in Batman Doom. danij
12:02 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Fixed for 1.9.0-Beta6.9 danij
02:45 Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start.
danij
01:02 Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled).
danij

2010-04-04

22:15 Revision e2fe51c1 (github): Fixed Hexen: "Death Wyvern movement broken". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855075&group_id=74815&atid=542099)
danij
20:47 Revision 58d3f48d (github): Fixed: "Switch doesn't open up before Caves of Circe" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2853242&group_id=74815&atid=542099)
danij
19:10 Bug #769: Warping from map with hub exit to another hub plays anim
Can you please elaborate on this report as I'm unsure as to what you are referring to. danij
18:15 Revision 1d6a97f9 (github): Fixed: Vissprites produced for mobjs whose origin sector is of zero height.
danij
17:44 Bug #762: Swamp Key panel doesn't light up after hitting switch
OK, I finally found out what I was missing... I was missing the Horn Key switch on the Swamp. I wonder if it's suppos... roffalcopter
16:50 Revision 50a46c9f (github): Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637
danij
16:38 Revision 4c32b9d4 (github): Fixed All games: "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
Revised the fix applied in beta6.6 for the "Bullets not visible in map cheat" issue. Although we now want all mobjs a... danij
16:10 Revision e9e2fb1f (github): Changed: CVar "rend-dev-mobj-bbox" Draw all bounding boxes for all mobjs, not just those which are sector-linked.
danij
15:21 Bug #761: Switch doesn't open up before Caves of Circe
On investigation the only difference I could detect in the behaviour of this scripted sequence (compared to the origi... danij
13:39 Bug #775: HeXen: Dormant foes waking up after loading saved game
Fixed for 1.9.0-beta6.8 danij
10:13 Bug #836: Barracks.wad dynamic light anomaly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/eff9bfd6/7a24/attachment/doom2-001.jpg
vermil
09:34 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
It would appear this issue is due to drawing geometry with the current GL color left uninitialized. Although I'm not ... danij

2010-04-03

19:50 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Thanks for taking the time to make this excellent quality report. However this is already a known issue (duplicate of... danij
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/314a/attachment/doomsday_heretix.txt
kambi
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/31e0/attachment/HticSav1.hsg
kambi
19:48 Bug #884 (Closed): Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Heretic E3M4 (the azure fortress): entering the teleport to the secret level E3M9 makes a screen "now entering" witho... kambi
19:48 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/10c5/attachment/heretic-002.jpg
kambi
15:01 Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating.
However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ... danij
02:36 Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm.
danij
02:35 Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection.
danij
00:44 Bug #883 (New): [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded b... danij

2010-04-02

23:30 Revision 08e1ab4c (github): Fixed Hexen: Draw the HUD health chain exactly as it appears in the original game.
danij

2010-04-01

15:11 Revision f9ef6209 (github): Fixed: Fog settings as specified in Map Info definitions used when drawing the various UI displays.
Fixed: "Map def fog oversight". (see here http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid... danij
14:07 Revision 81be17e8 (github): Fixed Doom: Powers could not be given using the ccmd give.
danij
12:16 Bug #863: jHexen: impassable doorway (polyobjs?)
doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
gobhuo

2010-03-31

23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
danij
22:04 Bug #862: Map def fog oversight
Fixed for 1.9.0-beta6.9 danij
20:33 Bug #873: Missing Texture in Doom II MAP 25
Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n... danij
17:50 Revision f4763790 (github): Fixed line endings.
danij
17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
danij
15:46 Bug #882 (New): Fullbright psprites and colored lighting
Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al...
danij
14:45 Bug #880: Console log position after clear
Fixed in branch beta6-ringzero danij
13:39 Bug #880 (Closed): Console log position after clear
When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t... danij
13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
When displaying the context help for the console command alias it would be helpful if there were examples of usage in... danij
13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ... danij
13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s... danij
13:25 Bug #824: Double press input events
Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre...
skyjake
13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis...
danij
13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (... danij

2010-03-30

22:47 Revision e3dfe286 (github): Fixed: Fatal error when attempting to use the console command "add" without all required arguments.
danij

2010-03-29

12:12 Revision 87a22853 (github): Fixed DOOM: When spawning voodoodolls do not allow them to pickup items at their spawn position until they have moved (e.g., see example in gltch.wad - http://www.mediafire.com/?zoj0owdnzmg).
danij

2010-03-27

11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
danij
11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
danij
11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
danij
11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
danij
09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
danij
09:44 Bug #711: Heretic: Intermission counter offsets
Fixed for 1.9.0-beta6.9 danij
08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
Have you been able to test this skyjake? danij
07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta...
chessla
07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
danij
07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
danij
05:46 Bug #756: Shoots after loading a saved game with a click
Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port...
danij
02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
danij
00:06 Bug #877: Texture offset anomaly
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
danij

2010-03-24

19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll... danij
18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
danij
18:11 Bug #866: HeXen: Automap scroll when changing maps
The automap is being left open in Hexen when warping between maps. danij
18:10 Bug #865: Heretic: Scrolling flats too slow
Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ... danij
17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
danij
17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
danij
15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect
skyjake
11:42 Bug #874: [Hexen] Stalker gib levitates
Enforced "one sound per origin" for 1.9.8. skyjake
11:06 Bug #874: [Hexen] Stalker gib levitates
In addition most sounds played by the psprite action routines should be local-only and not heard by all players. danij
09:16 Bug #874: [Hexen] Stalker gib levitates
On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
danij
11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
danij

2010-03-23

17:39 Bug #833: Heretic E2M4 secret exit
Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in... danij
16:57 Revision 86ae977d (github): Fixed: "[Hexen] Firing wand down large z-depth causes segfault" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099)
danij
15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3 danij
14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports. danij
10:52 Bug #878: Automap visual nitpicks
Fixed for 1.9.0-Beta6.10 danij
 

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