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From 2010-04-06 to 2010-04-19

2010-04-19

22:16 Revision 56af5d4d (github): Moved interpretation of archived map linedef flags into the map converter plugin thus making it responsible.
Revised method of handling the ML_MAPPED flag to work at player spawn time rather than on map start. I'm pretty sure ... danij
19:22 Bug #616: Map Cheat Resets from Map to Map
Fixed for 1.9.0-Beta6.10 danij
05:54 Revision f382a7db (github): Fixed All Games: When using lookspring the view pitch would not center when sidestepping left.
danij
03:29 Revision 14708490 (github): Fixed issues with non-power-of-two textures. It would appear that in order to load them, glTexImage2D requires the source data to have an alpha channel regardless whether you specify the load format as GL_RGB. Either this is a bug in my driver or *something* is wrong somewhere as this just don't make much logical sense to me.
Anyway, I've changed the texture uploading as necessary in order to get this working and have now enabled use of nonp... danij

2010-04-18

15:05 Revision 187332cd (github): Fixed console shadow alpha.
danij
10:07 Revision d819ddcd (github): Fixed All Games: Do not do the text glitter/shadow effect for the space character.
danij
10:00 Revision 037e3af4 (github): Fixed DOOM: Flickering of the Tower of Babel on the episode two intermission (present in the original game).
danij
08:53 Revision 2a3e0858 (github): Fixed DOOM: Both the idclip and idspispopd cheats worked in all variants of DOOM.
danij
07:50 Bug #491: Tiny blood splat editing bug
Duplicate of bug #1498037 https://sourceforge.net/tracker/?func=detail&aid=1498037&group_id=74815&atid=542099 danij
07:48 Revision c462ddbc (github): Changed Hexen: Position the inventory left/right indicators relative to the number of visible slots.
danij
07:47 Bug #347: getting stuck in walls (doom1)
Fixed in 1.9.0-Beta6.9 danij
07:44 Bug #446: Can not walk along walls - gets stuck - beta5
Fixed in 1.9.0-Beta6.9 danij
07:38 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
Is this issue still present in the latest 1.9.0-Beta6.9 release? danij
07:34 Bug #796: Automap updating whilst fading away
Fixed for 1.9.0-beta6.8 danij
06:14 Revision 929da6ed (github): Fixed: Console background flicker during fade-in whilst resizing. (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099)
Changed: Tweaked console min-height to leave a gap 1/4th of line height above the command line.
Changed: CVars "con-a...
danij
04:21 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
I installed Kees karmic(9.10) 32bit build on my lucid(10.04) 64bit in...
skyjake
04:13 Bug #898: [DOOM] HUD ammo counters display incorrect values
I think I see the problem here:
The small yellow counters on the right side of the statusbar - the values are not ...
danij
04:11 Revision 45c2afd0 (github): Removed include of the MSVC-specific strsafe.h from engine/win32/sys_input.c as this file no longer makes use of it. Fixes bug #2985633 (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2985633&group_id=74815&atid=542099).
danij
04:02 Revision 2f4bdc88 (github): Fixed DOOM: "IDMUS cheat broken (not DOOM2)". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2986498&group_id=74815&atid=542099)
danij
03:06 Bug #897: Shiny textures do not work
I've just tried HexenShineExample.pk3 for myself and shiny textures appear to be working just fine for me. danij
01:17 Bug #896: Console background flicker during fade in with resize
Fixed for 1.9.0-Beta6.10 danij
01:11 Bug #893: [DOOM] IDMUS cheat broken (not DOOM2)
Fixed for 1.9.0-Beta6.10 danij
01:02 Bug #894: MIDI Crashing Heretic Shadows of the Serpent Riders
This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2984519&group_id=74815&ati... danij
00:29 Bug #900: deprecated png members in gl_png.c
doomsday/engine/portable/src
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/10124b5c/239e/attac...
arclore

2010-04-15

14:40 Bug #898 (Closed): [DOOM] HUD ammo counters display incorrect values
Apparently the HUD ammo counters are not always displaying the correct values. See here: http://dengine.net/forums/vi... danij
14:37 Bug #897 (Closed): Shiny textures do not work
It appears that shiny textures are not working presently.
*Labels:* Graphics
danij
09:51 Bug #896 (Closed): Console background flicker during fade in with resize
It seems that the console background flickers on ATi video cards, if one resizes the console whilst it is fading in.... vermil
02:20 Bug #890: [Windows] Crash caused by SDL_mixer
I was wrong, the older library did not fix this. But I noticed it happens with the same midi all the time (the one fr... filipetolhuizen

2010-04-14

21:12 Bug #890: [Windows] Crash caused by SDL_mixer
"Seemingly random" in that to a user there does not seem to be a logical pattern; i.e., it does not crash every time ... danij
18:25 Bug #895: jHexen crashes at loading a map
This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&ati... danij
17:49 Bug #895 (Closed): jHexen crashes at loading a map
Linux x86.
Happens both in beta6.8 and 6.9.
Crash happens right after choosing difficulty - doesn't happen in jDoo...
galt_gendo
18:22 Bug #896: Console background flicker during fade in with resize
Not ATI specific. I can replicate the issue on my NVidia GTX 8800. danij
02:35 Bug #894 (Closed): MIDI Crashing Heretic Shadows of the Serpent Riders
I noticed when I loaded my savegame on E6L3 it crashed when the music was about to play again for the 3rd time. It se... filipetolhuizen

2010-04-13

14:07 Bug #893 (Closed): [DOOM] IDMUS cheat broken (not DOOM2)
As the sumarry suggests.
The numbers one must press to select each music track are currently messed up.
*Labels...
vermil
13:12 Feature #1516 (New): [Heretic|Hexen] Add Doom-like option for fast monsters
Now "-fast" for jHeretic work incorrect (gargoyles attack very rarely - they should attack more often, more agressive... theleoua
13:09 Feature #1515 (Closed): HHE support for Heretic
Currently there is no Values.ded in jHeretic folder and jHeretic does not support HHE (DEH for Heretic).
Optional:...
theleoua
13:03 Feature #1514 (New): GZdoom-like HUD (showing more information)
Possibility (cvar) to display all my ammo in the HUD (like in this screenshot http://i690.photobucket.com/albums/vv26... theleoua
13:03 Feature #1510: Uninstaller to remove all files
Ok. Newer versions do include them though, so I'll consider the issue closed. danij

2010-04-11

23:53 Bug #892 (Closed): [Win] sys_input.c includes MSVC header
engine/win32/sys_input.c (Windows DirectInput) includes the header "strsafe.h" which is MSVC-specific. To compile de... arclore
11:55 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
I think I found the problem: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commit;h=592f1556a8a38d728d... skyjake

2010-04-10

20:06 Revision f231e517 (github): Removed garbage code left behind from debugging.
danij
16:13 Bug #891 (Closed): [OpenAL] Wrong sounds played, incorrect 2D/3D pos
When using the OpenAL plugin for sound effects there would appear to be a sound sample id tracking issue leading to t... danij

2010-04-09

15:29 Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
danij
15:11 Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo... danij
12:33 Bug #890: [Windows] Crash caused by SDL_mixer
Hmm, mine wasn't that random. It crashed exactly on the 3rd time the midi was about to repeat. Using an older version... filipetolhuizen
12:33 Bug #889 (Closed): Fatal error attempting to play Deathkings
Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with...
danij
01:55 Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration.
danij
01:23 Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game.
danij
01:19 Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij

2010-04-08

16:00 Bug #888 (Closed): [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
It seems track counter (or whatever) doesn't increase at level 1. In result menu music (or current level music if sta... blinkfrog
08:24 Bug #887 (Closed): [x64 Ubuntu] Crash when loading a level
In the new doomsday Engine release 1.9.0-beta6.9
Running in Ubuntu 10.04 beta-1 64bit
after doomsday loads, go thro...
kurikai
01:44 Bug #886 (Closed): [Mac OS X 10.6] Items disappear in Hexen
I played through Jdoom, Jdoom 2 and JHeretic without having this problem, but every time i go through a portal in JHe... monkeybane

2010-04-07

23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging.
skyjake
23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts.
skyjake
21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
danij
21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
danij
21:21 Revision 0b229491 (github): Version number bumps.
skyjake
19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
danij
19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
danij
18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
danij
17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
danij
13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
danij
13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
danij

2010-04-06

21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
danij
18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
danij
18:13 Bug #658: BugWall
Fixed for 1.9.0-Beta6.9 danij
18:11 Bug #780: BLODGR1-4 Textures Inanimate
Fixed for 1.9.0-beta6.8 danij
18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
danij
15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
danij
14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
danij
11:43 Bug #718: Heretic: Chicken auto movement
Fixed for 1.9.0-Beta6.9 danij
11:23 Bug #826: Frequent frame skipping at 60Hz
Disregard the original detail in this report.
It would seem the problem I am experiencing is that when vsync is en...
danij
 

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