Activity
From 2010-04-06 to 2010-04-19
2010-04-19
- 22:16 Revision 56af5d4d (github): Moved interpretation of archived map linedef flags into the map converter plugin thus making it responsible.
- Revised method of handling the ML_MAPPED flag to work at player spawn time rather than on map start. I'm pretty sure ...
- 19:22 Bug #616: Map Cheat Resets from Map to Map
- Fixed for 1.9.0-Beta6.10
- 05:54 Revision f382a7db (github): Fixed All Games: When using lookspring the view pitch would not center when sidestepping left.
- 03:29 Revision 14708490 (github): Fixed issues with non-power-of-two textures. It would appear that in order to load them, glTexImage2D requires the source data to have an alpha channel regardless whether you specify the load format as GL_RGB. Either this is a bug in my driver or *something* is wrong somewhere as this just don't make much logical sense to me.
- Anyway, I've changed the texture uploading as necessary in order to get this working and have now enabled use of nonp...
2010-04-18
- 15:05 Revision 187332cd (github): Fixed console shadow alpha.
- 10:07 Revision d819ddcd (github): Fixed All Games: Do not do the text glitter/shadow effect for the space character.
- 10:00 Revision 037e3af4 (github): Fixed DOOM: Flickering of the Tower of Babel on the episode two intermission (present in the original game).
- 08:53 Revision 2a3e0858 (github): Fixed DOOM: Both the idclip and idspispopd cheats worked in all variants of DOOM.
- 07:50 Bug #491: Tiny blood splat editing bug
- Duplicate of bug #1498037 https://sourceforge.net/tracker/?func=detail&aid=1498037&group_id=74815&atid=542099
- 07:48 Revision c462ddbc (github): Changed Hexen: Position the inventory left/right indicators relative to the number of visible slots.
- 07:47 Bug #347: getting stuck in walls (doom1)
- Fixed in 1.9.0-Beta6.9
- 07:44 Bug #446: Can not walk along walls - gets stuck - beta5
- Fixed in 1.9.0-Beta6.9
- 07:38 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- Is this issue still present in the latest 1.9.0-Beta6.9 release?
- 07:34 Bug #796: Automap updating whilst fading away
- Fixed for 1.9.0-beta6.8
- 06:14 Revision 929da6ed (github): Fixed: Console background flicker during fade-in whilst resizing. (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099)
- Changed: Tweaked console min-height to leave a gap 1/4th of line height above the command line.
Changed: CVars "con-a... - 04:21 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
I installed Kees karmic(9.10) 32bit build on my lucid(10.04) 64bit in... - 04:13 Bug #898: [DOOM] HUD ammo counters display incorrect values
- I think I see the problem here:
The small yellow counters on the right side of the statusbar - the values are not ... - 04:11 Revision 45c2afd0 (github): Removed include of the MSVC-specific strsafe.h from engine/win32/sys_input.c as this file no longer makes use of it. Fixes bug #2985633 (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2985633&group_id=74815&atid=542099).
- 04:02 Revision 2f4bdc88 (github): Fixed DOOM: "IDMUS cheat broken (not DOOM2)". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2986498&group_id=74815&atid=542099)
- 03:06 Bug #897: Shiny textures do not work
- I've just tried HexenShineExample.pk3 for myself and shiny textures appear to be working just fine for me.
- 01:17 Bug #896: Console background flicker during fade in with resize
- Fixed for 1.9.0-Beta6.10
- 01:11 Bug #893: [DOOM] IDMUS cheat broken (not DOOM2)
- Fixed for 1.9.0-Beta6.10
- 01:02 Bug #894: MIDI Crashing Heretic Shadows of the Serpent Riders
- This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2984519&group_id=74815&ati...
- 00:29 Bug #900: deprecated png members in gl_png.c
- doomsday/engine/portable/src
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/10124b5c/239e/attac...
2010-04-15
- 14:40 Bug #898 (Closed): [DOOM] HUD ammo counters display incorrect values
- Apparently the HUD ammo counters are not always displaying the correct values. See here: http://dengine.net/forums/vi...
- 14:37 Bug #897 (Closed): Shiny textures do not work
- It appears that shiny textures are not working presently.
*Labels:* Graphics - 09:51 Bug #896 (Closed): Console background flicker during fade in with resize
- It seems that the console background flickers on ATi video cards, if one resizes the console whilst it is fading in....
- 02:20 Bug #890: [Windows] Crash caused by SDL_mixer
- I was wrong, the older library did not fix this. But I noticed it happens with the same midi all the time (the one fr...
2010-04-14
- 21:12 Bug #890: [Windows] Crash caused by SDL_mixer
- "Seemingly random" in that to a user there does not seem to be a logical pattern; i.e., it does not crash every time ...
- 18:25 Bug #895: jHexen crashes at loading a map
- This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&ati...
- 17:49 Bug #895 (Closed): jHexen crashes at loading a map
- Linux x86.
Happens both in beta6.8 and 6.9.
Crash happens right after choosing difficulty - doesn't happen in jDoo... - 18:22 Bug #896: Console background flicker during fade in with resize
- Not ATI specific. I can replicate the issue on my NVidia GTX 8800.
- 02:35 Bug #894 (Closed): MIDI Crashing Heretic Shadows of the Serpent Riders
- I noticed when I loaded my savegame on E6L3 it crashed when the music was about to play again for the 3rd time. It se...
2010-04-13
- 14:07 Bug #893 (Closed): [DOOM] IDMUS cheat broken (not DOOM2)
- As the sumarry suggests.
The numbers one must press to select each music track are currently messed up.
*Labels... - 13:12 Feature #1516 (New): [Heretic|Hexen] Add Doom-like option for fast monsters
- Now "-fast" for jHeretic work incorrect (gargoyles attack very rarely - they should attack more often, more agressive...
- 13:09 Feature #1515 (Closed): HHE support for Heretic
- Currently there is no Values.ded in jHeretic folder and jHeretic does not support HHE (DEH for Heretic).
Optional:... - 13:03 Feature #1514 (New): GZdoom-like HUD (showing more information)
- Possibility (cvar) to display all my ammo in the HUD (like in this screenshot http://i690.photobucket.com/albums/vv26...
- 13:03 Feature #1510: Uninstaller to remove all files
- Ok. Newer versions do include them though, so I'll consider the issue closed.
2010-04-11
- 23:53 Bug #892 (Closed): [Win] sys_input.c includes MSVC header
- engine/win32/sys_input.c (Windows DirectInput) includes the header "strsafe.h" which is MSVC-specific. To compile de...
- 11:55 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- I think I found the problem: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commit;h=592f1556a8a38d728d...
2010-04-10
- 20:06 Revision f231e517 (github): Removed garbage code left behind from debugging.
- 16:13 Bug #891 (Closed): [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- When using the OpenAL plugin for sound effects there would appear to be a sound sample id tracking issue leading to t...
2010-04-09
- 15:29 Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
- 15:11 Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
- Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo...
- 12:33 Bug #890: [Windows] Crash caused by SDL_mixer
- Hmm, mine wasn't that random. It crashed exactly on the 3rd time the midi was about to repeat. Using an older version...
- 12:33 Bug #889 (Closed): Fatal error attempting to play Deathkings
- Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with... - 01:55 Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration.
- 01:23 Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game.
- 01:19 Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
2010-04-08
- 16:00 Bug #888 (Closed): [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- It seems track counter (or whatever) doesn't increase at level 1. In result menu music (or current level music if sta...
- 08:24 Bug #887 (Closed): [x64 Ubuntu] Crash when loading a level
- In the new doomsday Engine release 1.9.0-beta6.9
Running in Ubuntu 10.04 beta-1 64bit
after doomsday loads, go thro... - 01:44 Bug #886 (Closed): [Mac OS X 10.6] Items disappear in Hexen
- I played through Jdoom, Jdoom 2 and JHeretic without having this problem, but every time i go through a portal in JHe...
2010-04-07
- 23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging.
- 23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts.
- 21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
- 21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
- 21:21 Revision 0b229491 (github): Version number bumps.
- 19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
- 19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
- 18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
- 17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
- 13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
- 13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
2010-04-06
- 21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
- 18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
- 18:13 Bug #658: BugWall
- Fixed for 1.9.0-Beta6.9
- 18:11 Bug #780: BLODGR1-4 Textures Inanimate
- Fixed for 1.9.0-beta6.8
- 18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
- 15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
- 14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
- 11:43 Bug #718: Heretic: Chicken auto movement
- Fixed for 1.9.0-Beta6.9
- 11:23 Bug #826: Frequent frame skipping at 60Hz
- Disregard the original detail in this report.
It would seem the problem I am experiencing is that when vsync is en...
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