Project

General

Profile

Bug #491

Tiny blood splat editing bug

Added by vermil over 16 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2007-11-15
% Done:

100%


Description

By default the blood splat's spawn state is "Blood1".

But if the attack does more than a certain ammount of damage, the spawn state is changed to "Blood2" or "Blood3" (according to the src).

It seems when Dday goes to spawn blood splats that have a spawn state of Blood2 or 3 it ignores what ever is in the objects.ded for those states (i.e if you've changed the graphic used for these states, it will still display the original blood splat sprite).

Labels: Definitions

History

#1 Updated by danij over 16 years ago

Logged In: YES
user_id=849456
Originator: NO

This is due to the fact that the state chosen is determined by a (random) offset relative to the numeric identifier of the original Blood1 state. How to fix this without breaking DeHackED support?

#2 Updated by vermil almost 15 years ago

I'll also throw in that the Doom players punch and chainsaw actions are similarly affected by this behaviour, except for puffs, naturally.

Also available in: Atom PDF