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galt_gendo

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2013-09-23

17:07 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
The first part is a bit odd though - fluidsynth doesn't need such markings to work...

2013-08-05

22:39 Doomsday Engine Bug #1128: Some of the textures and parts of GUI missing
...Oh, there is '-notexcomp' already, just not in the manpage.
Though adding this to FAQ would be a good idea.
...

2013-07-26

23:17 Doomsday Engine Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...

2013-07-25

20:05 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
14:58 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
01:25 Doomsday Engine Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...

2013-07-15

16:16 Doomsday Engine Bug #1125: Handling missing OpenGL support during launch
> * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...

2013-04-10

18:49 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
Thank you.
Now, if only doomsday could get a module for Strife...
vavoom has one, but that port went into "susp...

2013-04-07

20:47 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
OK, correction on the first problem - I haven't read my own patch correctly.
It was not 'extern "C"' part that mat...
20:34 Doomsday Engine Bug #1118 (Closed): [OpenAL] patch #27 revisited
OK, let's start with a simple thing:
marking just the declarations with 'extern "C"' is not enough,
definitions mus...

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