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gobhuo

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2011-03-19

11:35 Doomsday Engine Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ...

2010-08-16

10:18 Doomsday Engine Feature #1521 (Closed): Scaling of hires replacements
All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re...

2010-07-20

19:34 Doomsday Engine Bug #919: [Doom] Blast damage algorithm
dx = fabs(thing->pos[VX] - bombSpot->pos[VX]);
dy = fabs(thing->pos[VY] - bombSpot->pos[VY]);
dist = (dx > dy? dx...

2010-06-10

08:56 Doomsday Engine Bug #919 (New): [Doom] Blast damage algorithm
Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099...

2010-04-26

04:44 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati...

2010-04-01

12:16 Doomsday Engine Bug #863: jHexen: impassable doorway (polyobjs?)
doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...

2010-02-02

14:56 Doomsday Engine Bug #863 (Closed): jHexen: impassable doorway (polyobjs?)
After going to Guardian of Ice and back, I can't pass through the opened doors. In the attached savegame, player stan...

2010-01-11

14:32 Doomsday Engine Bug #851: Incorrect blast damage calculation
I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled.
13:54 Doomsday Engine Bug #851 (Closed): Incorrect blast damage calculation
Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in...

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