gobhuo
- Email: gobhuo@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2011-03-19
- 11:35 Doomsday Engine Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
- Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ...
2010-08-16
- 10:18 Doomsday Engine Feature #1521 (Closed): Scaling of hires replacements
- All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re...
2010-07-20
- 19:34 Doomsday Engine Bug #919: [Doom] Blast damage algorithm
- dx = fabs(thing->pos[VX] - bombSpot->pos[VX]);
dy = fabs(thing->pos[VY] - bombSpot->pos[VY]);
dist = (dx > dy? dx...
2010-06-10
- 08:56 Doomsday Engine Bug #919 (New): [Doom] Blast damage algorithm
- Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099...
2010-04-26
- 04:44 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
- If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati...
2010-04-01
- 12:16 Doomsday Engine Bug #863: jHexen: impassable doorway (polyobjs?)
- doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
2010-02-02
- 14:56 Doomsday Engine Bug #863 (Closed): jHexen: impassable doorway (polyobjs?)
- After going to Guardian of Ice and back, I can't pass through the opened doors. In the attached savegame, player stan...
2010-01-11
- 14:32 Doomsday Engine Bug #851: Incorrect blast damage calculation
- I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled.
- 13:54 Doomsday Engine Bug #851 (Closed): Incorrect blast damage calculation
- Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in...
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